*Freezes time*
*Changes nothing except doing this to a random young child*
D&D games don’t have nearly enough mundane fantasy creatures. Everything needs to either be useful or dangerous for people to care about it! To remedy this, I’ve created a bunch of fantasy creatures and plants that sprinkle into your campaign to create amazing and slightly alien environments.
These are inspired by settings like Pandora in Avatar, or the world of the Dark Crystal, where everything seems to teem with movement and sound and luminescence. Most of these creatures and plants are almost entirely harmless but can make a setting unique by inserting just one or two into your world.
Feel free to steal these or let them inspire you to create your own wacky or weird minor plants and animals.
Balloonfrogs: These frogs inflate pouches in their bodies with air, making themselves rather buoyant. They then leap from trees and spread their large webbed legs and toes to glide through the air. They usually come in bright colors to look like other poisonous frogs, but are actually harmless. Their ability to quickly escape danger is their primary means of avoiding predation.
Cave Barnacle: Cave barnacles can be found in neglected dungeons filled with moisture. They resemble regular barnacles in most ways; clinging to walls and ceilings protected with a hard shell 1-2 inches in diameter. This shell is wider than it is tall and spirals inward towards a central node covered in a hard membrane. The barnacles feed on many things that are considered poisonous or toxic to other creatures. When such a substance floats nearby, they open up their central node and unfurl a frilled fan that twitches in the air to gather the nutrients. Wary adventurers know when cave barnacles are waving their fan it means something dangerous could be in the air. The barnacle’s fan is rather beautiful and comes in bright colors often not visible in the darkness of its home. Some varieties of cave barnacle have a glowing fan.
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(Source)
The mushroom creatures of artist Collette Xavier
Ever wanted to play a horrible eldritch monstrosity? To Slowly watch as your character is corrupted into a terrible beast? Or Maybe you are looking to play the mad scientist who mutilated his own body to gain resident-evil style powers? The Mutophage is my take on a Mutagenist class. Mixing both permanent and temporary mutations to become a terrifying and unnatural force. Mutophages are beings cursed with the power to warp and mutate their bodies in violent and dangerous ways. Sacrificing their own life force to become something truly monstrous!
The Previews here low resolution and incomplete. In total there are upwards of 40 mutations, which can be found in the full PDF using this handy dropbox link.
If you like what I do and want to support me, Check out my Patreon or Ko-Fipages, or just come say hi on my Discord!
This is a little system I use for narrating attacks that miss. There is nothing explicitly stated on how an attack might miss, and it can be a bit confusing to narrate at times, so this is how I match up mechanics and narration of hits.
If an attack roll is:
1 - Attackers hand slips, drops weapon, trips over, etc. Attack is negated and/or the attacker hurts them self. 2-10 - Attack is made, but misses the target 10+ Dex Mod (if not in heavy armor) - the defender dodges out of the way. This can be from a sidestep, duck, etc. 10+ Armor Bonus - the attack connects, but the defenders armor / shield protects them from the blow Each of these thresholds can be explained in a narrative way. 1-10 can be a comical failure, dex can seem like a Matrix Dodge moment, and armor bonus can seem like a very tense crashing of metal.
There are also some edge cases, and while I think there are a lot of ways to go about them, here is how I deal with a couple of them:
Unarmored bonus / natural armor - Blow glances off or hits but is absorbed like metal. The latter is especially cool for Barbarians Magic Bonus to AC - Light shows surrounding the defender and mitigating the blow or deflecting it, think energy shields from movies of Halo Cover - Attacks hit cover, or the smaller target makes it harder to aim and the blow sails just past the target, possibly sending debris or small shards of the cover everywhere Size Bonus - Attack seems like it would normally hit, but the smaller creature has just enough space to manuever around the attack Above AC - Target doesnt get out of the way, hit manages to penetrate armor, scratch them, hit an exposed spot, etc. Temporary HP - Either magic shields target but cracks under force or the blow is taken and felt, but doesnt cut, bruise, etc.
Body: broken
Mind: mush
Soul: corrupted
Wish to live: gone
Hotel: Trivago
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Same mirror, but one year apart! Anorexia recovery has been hard but seeing these pictures makes me proud of how far I’ve come