isometric perspective was a mistake, it took me a year to draw a nice chest, don't question why they look slightly different. I'm not going to change the game's field map perspective though since iso is hot.
less buggy than push... sorta
I call em isosprites since they are isometric sprites. Off all the art in my game I like these the most, yet I never want to spend time making more of them. I guess ill get all the time in the world to make them if I can get passed this project's pre-production phase (I'm sorta close... maybe I should make a checklist...) sneaky peeky behind the scenes
It's really fast but it might be due to how empty these testing levels are and not how well I coded it lol. I sorta want to edit the shader I'm using to do a radial wipe but glsl is the enemy of mankind.
Slowly putting it together... It's just undergoing a few hiccups, totally not bugs arising from my janky programming skills
Centauri Dark is a stylish FPS bullet hell I've been working on by myself for months now - please take some time to pick it up, share it with your friends or drop it a wishlist if it looks fun to you! 😊
👇 Steam: https://store.steampowered.com/app/2669580/Centauri_Dark/
Itchio: https://devonwiersma.itch.io/centauri-dark 👆
I spend a lotta time tweaking designs instead of coding, which I feel guilty for... probably because my project's viability suffers a bit each time because I want it to look perfect before the first implementation... maybe ill spend a month doing quick and dirty sprints where I implement features in a week... maybe
So uh scroll bars and the scroll container node suck. I just kinda hate them. This is probably the first time I got them to work the way I wanted lol. I also got it to do this which I think was pretty cool:
A blog for a game about a rather peculiar exam. Made in Godot Engine!
200 posts