Sorry to hijack your post but I’ll offer up two blurry photos of three French pigeons!
[ID: ten photos of various pigeons/End ID]
pigeon appreciation post of all the pigeons ive taken photos of over the years. the first eight are outside a train station in England. the one on the bench is actually near my house pfft, a lil mourning dove
frankenstein’s so funny to me. imagine you have a kid in college and then just fucking abandon him at birth, you think you’re free of your problems, but then a few years later your three your old bastard son starts murdering your family members, tells you you’re a little bitch, threatens to kick your ass on a mountain, and also explains that he learned how to speak so eloquently by reading paradise lost. that’s victor’s life. that’s victor frankenstein’s whole fucking life. i love it so much.
(This is pixelrhys hi) I saw your tags and I was like! Don't worry, hardmode is fiiine! It definitely doesn't scar you with the consequences of your actions! But hey, at least it isn't Calamity! *I give you a huge thumbs up and it pans over to Fritz behind me, crying his eyes out*
@pixelrhys
Even witches have lab partners! What were your favorite subjects in school? Mine were – predictably – English and art, but I also liked science. 📚🎨🔬 I would’ve liked it even more if we somehow got to make little kitty blobs! ✨
look i get that sometimes characters dying is like good for the story or whatever but consider. i want them all to be alive and have family dinners together. check and mate
First off, thank you for making this writeup! The Dungeon/Temple lore has always been particularly nasty to try and make sense of so it's helpful to see how other folks interpret it. Had some thoughts to add on the subject!
Regarding defeating Plantera slowing down biome spread -- this could tie into the theory that the Dryad(s?) created Plantera!
There is a very loose connection between the Dryads and the Jungle; most obvious is that the Dryad in-game has the Jungle as her liked biome. In her happiness quote for the jungle she says "I kissed a tree in the Jungle and I liked it." While this is mostly just a funny little reference, it does gain a little more depth when you remember the Dryad turns into a tree in the end credits. The items found in the living mahogany trees are also pretty thematic for the Dryads -- the staff of regrowth and flower boots specifically.
Then consider that the Dryad sells purification powder, analyzes world purity, and pushes the player to purify the world. Combining this all together makes a nice little link to the Dryads creating Plantera with their own magic. Of course, our Dryad can only do so much being she's the last of her kind, but defeating Plantera releases a big burst of that Dryad magic that was put into creating it, slowing biome spread worldwide. Bit of a reaching theory, but we don't have much to work with on this one, haha.
Changing course completely -- you had disregarded the fact that a voodoo doll is found in the Underworld, but I would say it's pretty relevant considering the existence of the Diabolic Sigil bearers and the Molten Legion (and in a different way, the Necromancers and Ragged Casters).
The Diabolists and Molten Legion both explicitly run with the hell theme -- Diabolists wield flames "as intense as any in the Underworld," and drop a classic devil-style trident (though devils in-game drop unholy tridents -- more on that later). The Molten Legion members are immune to On Fire!/Hellfire debuffs and like Diabolists can light you on fire.
Now for a side tangent on shadow magic/shadowflame. You see this kind of magic in a few places -- Goblins specifically manipulate "shadow energy," summon spirits of the dead with it, and cast with shadowflame/use weapons that inflict shadowflame.
Devils and demons are immune to shadowflame, and although they don't inflict the shadowflame debuff proper, demons are stated to cast "shadow magic" in the form of their demon scythes, which inflicts the darkness debuff. Red Devils respectively drop the Unholy trident, which links on its own back to the Corruption (see: Unholy water, unholy arrows, etc.) and the Corruption's shadow orbs.
Back to the dungeon, the Ragged Casters inflict the blackout debuff, a stronger version of darkness, while Necromancer beams are also referred to as "shadow beams." The Clothier also casts shadowflame skulls, a shadow'd version of the skulls you can cast from the Book of Skulls dropped by Skeletron. Now look at the shadow chests in the Underworld -- they contain hellfire weapons and a shadowflame weapon.
And how do you open shadow chests? With a key from the dungeon.
(Side note: the Lunatic Cultist's Ancient Doom projectiles also look similar to the Clothier's shadowflame skulls, but they don't inflict any relevant debuffs. The LC does have fire magic similar to Diabolists, but this seems to be a part of an elemental magic theme rather than a hell one specifically.)
(Side note #2: While their attacks obviously look different, the demon scythe item is actually just a recolored version of the water bolt item! Both spellbooks have the same design on their covers.)
(Side note #3: There's also maybe another link to be made involving the obsidian-scaled serpents that once ruled hell, the Eater of World's shadow scales, the wyverns/phantasm dragons, the obsidian summoning set, the obsidian skull, and the obsidian lock boxes, but it's much more reaching in my opinion.)
Anyways, this was a lot of words to say that there's a quite significant link between the Dungeon and the Underworld, and the fact that there's a voodoo doll found in both locations only adds to that! Link that with the Witch Doctor mentioning voodoo magics/having the same happiness dialogue for both the Dryad and the Guide, and the connections you had previously established between the Dungeon and the Lihzahrd Temple and we're starting to get...something. Not sure what, but there's something here!
In the lore, the only thing we're told is that the Dungeon used to be a prosperous city, now in ruins, with its inhabitants kept undead by a curse.
Firstly, I'm guessing that the "curse" is the same curse as the Skeletron. When the Dryads ripped out parts of Cthulhu's skeleton, they left the bones near the dungeon, but something, something, hate, let me tell you how much i've grown to hate you - "The disembodied bones of a former tyrant pulsed with a hatred so strong, it left behind a mighty curse which guards the Dungeon". Remember that. Secondly, the Lunar Cultists appear near the Dungeon, Mechanic was thrown into the Dungeon where they forced her to build the mecha bosses. So, the Dungeon is like their base. Why? Here's the next thing; "former tyrant" is Cthulhu, and what is a tyrant without something to rule over? I say that the people of the Dungeon, in life, before Cthulhu has fallen, also worshipped him. Most were left to rot away and remained as skeletons; and the Lunar Cultists we see in-game are the leftovers of this bigger cult, those who, although also maddened, have managed to keep at least some consciousness, and instead of rotting away like the others, were made immortal and had their aging process slowed down <- this is a personal headcanon based on nothing, just keep in mind that the curse can do that, it is important for my eventual Clothier lore.
Now, what *was* the Dungeon? Many of the enemies we see in-game from there are either mages or "parts of an elite military unit in their past lives". There's several factions: Necromantic Order, Ragged Brotherhood, and the Diabolic Order(?) are the mages. Diabolists do hell magic, Necromancers do shadow magic, Ragged Casters summon spirits. Some supra-natural dark magic, that's the first big thing. We also get the alchemy/bewitching table from the dungeon, there's potions scattered everywhere, so, yes, they were doing magic. Then, the "warrior" factions: Molten Legion (matching the Diablosts' hell magic), Rusted Company (matching the Ragged Brotherhood's 'tattered' theme), and an unnamed one that is for Marching Bones/Blue Armored Bones; there's also the "military unit" spread throughout the Dungeon, consists of Snipers, a SWAT team (ok i guess), rocket launcher guys, and knights/guards. A lot of military. There's also ninjas because what would you do without them. The only ones who don't fit into this military-cultist shitstorm are the Angry Bones and Cursed Skulls, giant and non-giant. I assume those were just regular inhabitants.
What we have is - a military-focused city with dark magic practitioners. Interesting.
Another thing is the Dungeon's connection to the Jungle/Jungle Temple. The chests/keys in the dungeon have been cursed by Plantera. Plantera awakens after from the fallout after we defeat the Mechanical bosses (though I guess that's not very surprising, if you're a floral being you're probably sensitive to changes in the soil, and there's no way 3 giant fucked up mechanical things, which are, mind you, imbued with Souls so evil they had to be sealed away by the Wall of Flesh itself, are good for the environment). We get stronger enemies in the Dungeon once Plantera (a giant thing who gives access to the Jungle Temple, a "Guardian" - remind you of anyone?) is defeated, Cultists arrive once the Golem is defeated. And, remember, we have Lunar Cultists - and while the existence of Solar Cultists is implied, considering the robes Clothier sells and the unused White Cultist Archer enemy, we've never once seen Solar Cultists. Except we have. Remember, the Golem has a lot of Sun motifs.
The Lizahrds are basically the opposite to the Lunar Cult. What exactly that means for the lore - eh, who knows. Probably they were one of the races, along with the Dryads, trying to stop Cthulhu from returning or something. I've seen the theory that Plantera was made by the Dryads, that seems kind of cool. I'll think about that later.
That's about 80% of my brainpower for today used up. Thanks for listening folks.
A little note, a giant stretch, but worth mentioning: the aforementioned Bewitching Table from the Dungeon can also be bought from Witch Doctor, a Lizahrd, once the Wizard appears. Books can also be bought from the Wizard. Btw, don't those two words sound familiar. And, there's something about the Witch Doctor selling (allegedly) voodoo things, and voodoo dolls appearing in the Dungeon (and technically in the Underworld, but that's irrelevant). I think speculating about the Witch Doctor and the Wizard's connection to the Dungeon would be the lore equivalent of a crackship, though, if that even makes sense.
i stroll into the little saltwater store in the city. a border collie comes barreling over and begins nibbling my toes through my open heels. the dude behind the counter introduces himself and asks me if i have any tanks at home or if he needs to set one up for me. i tell him that i have 16 tanks and ask him if he has any personal ones before he can comment on that number. he proceeds to say “yeah, i have a 120 in my office. it has a clam in it.” i cautiously respond “oh, a clam?” and he whips out his phone which already has a livestream up on it. it’s centered on the biggest clam i’ve ever seen, just chillin’ in this tank and taking up half of the available floorspace in a 120 gallon. “that’s my baby,” he says, and points at the unholy bivalve in case i didn’t notice it on my own. there are now two border collies snorfling at my toes while i stare in awe at this dude’s gigantic fucking clam
I drew this very specific ace artist meme with Mothman because I wanted to feel some happiness specific to me.
Museum of Moss
I started this comic almost a year ago, but finally got around to finishing it!
A couple of clothing references for various NPCs I’ve put together for a post-apocalyptic D&D campaign I’m the DM for!
I know one of my players follows this blog and if she reads beyond this point I’m going to track her down and destroy her. :D
Top left: A scientific assistant android who was expected to stand around for a few hundred years until the people within the stasis tubes they were working for were released. Instead, they took off. Their appearance is flawless as it is a hologram over a mannequin-esque body.
Top right: A blind tiefling who wanders an abandoned city, slowly raiding medical centers with their seeing-eye cat in hope they’ll be able to stave off some of their worse injuries.
Bottom left: A magician/mechanic dwarf who scavenges parts and pieces from what he finds to try and rebuild machines to assist him.
Bottom right: A halfling sailor who rides a magically-powered ship seeking out survivors while avoiding the monsters that continue to lurk in the previously population-dense areas.
Conglomerate blog of whatever media I'm getting really into at the moment. PMs/Asks are always open!!
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