Drawings from The Cursed Catacombs, a solo role-playing game where you play as the last living apprentice to a legendary wizard, sent out on a final deadly errand.
If pick-your-path novels and fantasy RPGs are you thing, the book will be on shelves this summer, and you can preorder now (preferably at your local bookstore)!
“ What are you standing around for? Any longer and It’ll kill all of them, think you can distract it long enough for me to get off another few shots?”
Adventure Hook: Shots and screams ring out as the players approach the city, along with the roaring of some great beast and the thunder of its footsteps across snowy earth.
Arriving, they find a grisly scene in action: a procession of riders and their mounts slaughtered, and a towering jotun murderously trundling towards a crowd of fleeing travelers.
A woman in a voluminous winter riding gown sits with her back to a tree, face stained with blood, black powder, and frozen tears. She labors to reload her massive flintlock rifle braced against a broken leg and splintered ribs. With a plea, she turns and fires, drawing the jotun’s attention to her position and the party’s presence.
Setup: It was an inauspicious morning when Lady Keiva set out with her brother Valiboor’s hunting party, restless of her life as the family’s courtly heir and jealous of her younger sibling’s marital pursuits. As it happened, this was the morning a giant burst from the thick ice of the nearby trade river and decided to besiege the city. Barely past the gate , Valiboor and his hunting party turned about to try and delay the beast till proper help could arrive and managed to harry it for some time as it picked them off in twos and threes. Though Keiva had held back as was her duty as noble heir, she took up her brother’s gun after watching Valdiboor and his last few riders fall beneath a tree hurled by the jotun.
The party finds her just having been swatted off her mount, injured and mad with avenging grief she pulled her body free of the mangled beast’s carcass and limped over to find a better shooting vantage. If they aid her, the party will earn the favor of one of the city’s most powerful noble families, that is if they survive a confrontation with an icy, bone-crunching colossus first.
Keep reading
i think reframing 'writing a campaign' or 'writing a plot' as writing beats has dramatically changed the quality of my dming. for me personally, i work best when i have a world with pieces that would be moving (regardless of whether the players would be there but obviously, you put the players in the crosshairs to effect change) and plan each 2-4 sessions as its own small story and i've developed a method that really works for me that i use for oneshots, mini campaigns, and in arcs for longer games.
[ID: a screenshot of a bullet point list with template headers: Location, Framing Plot (subheaders Social, Exploration, and Combat), Key NPCS, World Plot Progression, Player Hooks (subheaders repeating Player to be replaced with a PC's name)]
to further explain:
Location(s) — where the sessions will likely take place, so I have a manageable list of places to develop further in terms of worldbuilding.
Framing Plot — What is happening, what is the inciting the incident and what are the things the players cannot control. Then the subheaders are the three tiers of play. I think it's important to have an idea to tap into all of them or lean heavier into what your party is interested in but consider all of them for fun and exciting Mechanical gameplay as well as story and roleplay.
Key NPCS — Who are the NPCS that are going to be important to the framing and to the players. This is usually just a handful.
World Plot Progression — How does / how will the events of this scenario push forward what your players are working towards?
Player Hooks — Specific thoughts for how to connect the framing plot to each player character and make each player feel invested and like their choices matter.
and that's what I do to plot out my games. It's never "this is how things will resolve" it is, "this is what the situation is and this is how i want to connect my players to it and see what they do"
- Journal from their perspective. It can be hard to write compelling, realistic motivation for characters if you don’t understand them yourself. By journalling from their perspective, even if the content of the journal isn’t included in your story, you’ll essentially be thinking as the character. This should help you understand who they are and how they make choices and react to things, like a real person would.
- Answer “character questions”, but be careful when using lists found online. The internet is full of lists of questions for writers to answer when building characters, but not all of them are actually that important or useful. The fact is, it really doesn’t matter what a character’s favourite colour, animal or day of the week is (unless it’s relevant to your story… but it usually isn’t). When looking for question lists online, or making your own, focus on questions that have to do with your character’s personality, such as how they’d react to a situation or which values matter more to them.
- Make character charts! I can’t stress this enough — character charts are incredibly useful tools for writers and I don’t know what I’d do without them. They’re a great way to keep track of important information about your characters in an organized way that’s easy to access when you need to quickly check a detail. I’d also strongly recommend making your own charts, not using templates online (I find it a lot easier to stay organized when I’m using my own organizational system). If you need a place to start, though, I normally create charts with 4 categories: role (protagonist, antagonist, etc.), name, identities (gender, ethnicity, sexual orientation, etc.), and description (just a brief few sentences about them). You can also make personality charts with things like their greatest flaw, greatest strength, story goals, etc.
- Come up with a few detailed memories/anecdotes from their past. Think of them as mini-stories you can drop into your main story to build a more realistic life around the character. These don’t have to be crucial to the plot, and should be brought up in a natural way, such as in conversation with another character or in the main character’s thoughts. For example, your MC’s best friend might compliment her necklace, and she tells them how her sister gave it to her as a birthday present before moving away. You can also use these anecdotes to drop in important information in a non-obvious way. Continuing the example above, the MC could mention that her sister has the same design necklace, but in green. Later, this becomes a clue, when she finds the green necklace outside the villain’s lair.
- Keep a record of their backstory. This one doesn’t really need much explaining… Just keep notes of your character’s backstory as you come up with it so you don’t risk inconsistencies, which tend to break down realism.
- Remember that the reader can’t see what’s in your head. Your characters may be fully developed, realistic people in your head, but that makes it easy to forget that your readers don’t automatically understand them the way you do — they only know what’s on the page. Asking other people to read your work can help you understand how your characters come through to an audience, but if you don’t want to do that, just re-reading it yourself is also helpful. If you do the latter, though, go through an entire chapter at a time, the way a reader would, not small sections.
OP: When demonstrating dance moves, it's crucial to execute the actions precisely. (cr 爵士舞柳柳老师)
A recent search for a specific type of site to help me build new characters led me down a rabbit hole. Normally, that would make me much less productive, but I have found a treasure trove of websites for writers.
There are a few different places you can use to create a picture of something entirely new. I love this site for making character pictures as references, instead of stock photos or whatever pops up on Google Images.
thispersondoesnotexist: every time you reload the page, this site generates a headshot of someone who doesn't exist. This is great if you're thinking about a character's personality or age and don't have specifics for their facial features yet.
Night Cafe: this is an AI art generator that takes your text prompt and generates an image for it. I tried it for various scenery, like "forest" or "cottage." It takes a minute for your requested photo to load, but no more than maybe five for the program to finish the picture.
Art Breeder: this website has endless images of people, places, and general things. Users can blend photos to create something new and curious visitors can browse/download those images without creating an account. (But if you do want to make an account to create your own, it's free!)
You might prefer to set a story in a real-life environment so you can reference that place's weather, seasons, small-town vibe, or whatever you like. If that's the case, try:
MapCrunch: the homepage generates a new location each day and gives the location/GPS info in the top left of the screen. To see more images from previous days, hit "Gallery" in the top left.
Atlas Obscura: hover over or tap the "Places" tab, then hit "Random Place." A new page will load with a randomly generated location on the planet, provide a Google Maps link, and tell you a little bit about the place.
Random World Cities: this site makes randomly selected lists of global cities. Six appear for each search, although you'll have to look them up to find more information about each place. You can also use the site to have it select countries, US cities or US states too.
Thesauruses are great, but these websites have some pretty cool perspectives on finding just the right words for stories.
Describing Words: tell this website which word you want to stop repeating and it will give you tons of alternative words that mean the same thing. It typically has way more options than other sites I use.
Reverse Dictionary: type what you need a word for in Reverse Dictionary's search box and it will give you tons of words that closely match what you want. It also lists the words in order of relevancy, starting with a word that most accurately describes what you typed. (There's also an option to get definitions for search results!)
Tip of My Tongue: this website is phenomenal. It lets you search for that word you can't quite place by a letter in it, the definition, what it sounds like, or even its scrambled letters. A long list of potential options will appear on the right side of the screen for every search.
---
Hope this helps when you need a hand during next writing session 💛
Some fun ideas for warlock pacts. You can see the rest of this series on my Kofi! I appreciate all tips.
So this is a cheat-sheet I’ve made for personal use to just have an overview over all the basic D&D rules. The first page covers most of the text rules. The color divides the sections more or less from one another.
The second page covers most of the important tables and stats, that you’ll probably need through the game. Hope you like it and find some use for this! Cheers.
The Pantheon Domain - A 5E Cleric Subclass Homebrew. For the cleric whose faith is as fickle as the gods themselves. Great for roguelite lovers. You’ll have to figure out what you can do with the tools at your disposal every day. Links in reblog!
A bard subclass designed for a pirate world, though this subclass could be very strong anywhere. With its own version of eldritch blast, the College of the Sea has just as good of a defense as an offense.
Like my work? You can support me on patreon here or buy the pdfs pwyw on kofi!
Edit: ^^ Gave it some changes thanks to homebrew-a-la-traumaverse‘s advice, hope y’all like it!
1 2 3 4
94 posts