I have a list of topics that I want to get to on this blog. But while I love talking about my feelings on pop culture and the creative process and feminism, this is also a personal blog. So, I’ve been trying to put my thoughts on Baghdad, Beirut, and Paris into words, and it’s left me with a distinct weariness. I’m going to use “we” a lot in this post; mostly, I am referring to the Western…
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The Milieu Plot
The problem of the milieu plot involves a problem of location or setting. The character is often either in a place they need/want to escape from or not in the specific place they need/want to be in. The try-fail cycles will involve traveling away from or to the location. Gulliver’s Travels, The Great Escape, and The Hobbit contain milieu plots.
The Lord of the Rings contains one very large milieu – the problem of getting the One Ring from the Shire where its been hidden for a number of years to Mordor where it can finally be destroyed. We can further break this down into smaller milieu plots. Let’s look at one: the problem of crossing the Misty Mountains. (And we’ll use the events as they occur in the movie, since more people have watched that than read the book)
A few solutions they could try are not considered because they already know they are too dangerous, such as the northern route, which is swarming with orcs and goblins, and the Gap of Rohan, which gets too close to Isengard for comfort.
First try: take the Pass of Caradhras. Fail: No, they can’t cross this way, and Saruman is actively attacking them.
Second try: enter the Mines of Moria. Fail: Yes, they are able to enter, but the Dwarven reception committee they were expecting to lead them through is not there.
Third try: search Moria for the Dwarves and a guide through. Fail: No, there are no Dwarves to guide them, and goblins have now been alerted to their presence and are attacking.
Fourth try: run like hell away from the goblins. Fail: Yes, they are able to run across a chasm to escape the goblins, but a Balrog takes out Gandalf.
Final try: follow Gandalf’s instructions to flee (or “fly”). Solution: they get out of the Mines of Moria, and are on the other side of the Misty Mountains, ready to continue with another micro-milieu.
Prompt: write a flash fiction with a Milieu in which your character’s plot-problem is that they need to go to their grandmother’s house for Sunday dinner. The character, setting, genre, and stakes, as well as what is preventing them from simply going to Grandma’s is up to you. This simple plot can create a story that is anything from family drama to international spy thriller.
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Compound Plots, Part 2: Parallel Plots
Parallel plots share a lot in common with subordinate plots. As with subordinate plots, parallel plots occur simultaneously – the individual problems and their solutions should be introduced and resolved at roughly the same time. However, parallel plots can be divided from each other and stand on their own, unlike with a subordinate plot which is dependent on the principle plot for its try-fail cycles.
“Parallel plots” is a bit of a misnomer. “Parallel” comes from the idea of parallelism in sentence construction because parallel plots often act as mirrors to one another or two sides of the same coin; they often work on each other indirectly to strengthen or emphasize the Thought of the story. What we don’t want to do is fall into the trap of thinking that the plots cannot intersect; although you should be able to separate them into their own stories, in a single story, they are meant to work together.
Superhero stories have parallel plots a plenty with the main character dealing with a plot-problem as their civilian identity and dealing with a different plot-problem as their superhero identity. We’ll look at one of these examples, Spiderman: Homecoming. Peter Parker is dealing with a Character plot in overcoming his lack of confidence to ask Liz out on a date; meanwhile Spiderman is dealing with an Inquiry plot involving the sale of alien tech weaponry on the streets. These do have points of overlap – they should for effective storytelling. However, if you take the Inquiry plot out of the story, you have a rom-com/coming-of-age story with a complete plot of no confidence to ask Liz out to yes confidence to ask Liz out. If you take the Character plot out of the story, you still have Spiderman investigating the origin of the alien tech weaponry.
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Disney Princesses at their Current Ages
Disney Princesses at their Current Ages
When writing descriptions, consider what you want to accomplish. Giving the reader an idea of the layout of a room will require different types of descriptions/different descriptive words than evoking emotions. Think also of who is giving the descriptions: a first person or subjective third person narrator should describe based on how they experience the setting, while an objective third person narrator may have more freedom to match the descriptions to your own preference.
With NaNoWriMo around the corner, I thought I might show you how I plotted my novel.
This is the story structure I used:
0% inciting incident
0%-20% introduction in the world, ends with a point of no return
20% first plot point: the hero receives his marching orders
20%-50% response to the first plot point
35% first pinch point: reminder of the nature of the antagonistic force
50% midpoint: big fat plot twist that changes the hero’s AND reader’s experience
50%-80% attack: the stakes are higher now
65% second pinch point: again reminding the reader of the antagonistic forces at hand
80% second plot point: the final injection of new information into the story to give the hero everything she needs to become the primary catalyst in the story’s conclusion (no new information past this point)
80%-100% resolution + final conflict + return home
I didn’t make this up. I think it’s by Larry Brooks, if The Internet informs me correctly. Fun Fact: once you pay attention to it, you’ll see this structure everywhere. Just take a look at any Harry Potter book, for example.
These points are the “bones” of my story. Next, I decided what “flesh” to put on them.
I simply made a list of things I like to read about:
Books about books and libraries
Magic
Quirky characters
Intelligent, fast-paced and sometimes silly
So, I combined this list and the structure points into a story that makes sense. Because I don’t want to spoil my plot / I am still to shy about my wip, I will make up a new plot for this post, so I can show you.
0%: The hero does something magical without knowing how she did it. She discards it, because everybody knows it can’t have been real.
0%-20%: We see the daily life of the hero: she is unhappy because all she wants to do is read, but she is not allowed to. She reads in the dead of night and is punished for it by her evil stepcousin. She finds a book on magic.
20% It all clicks together: she can do magic!
20%-50% The daily life for the hero changes. Instead of reading all night, she practices magic. She now loves books even more. She has little victories over her evil stepcousin, but hasn’t won yet.
35% The evil stepcousin finds out that she can do magic and takes away the magic book.
50% She discovers she can do magic without the book.
50%-80% The hero is not the only one who is bullied by the evil stepcousin. Her younger cousin is a victim as well, and he doesn’t have magic to defend himself. The stakes are raised, this is bigger than herself now. The younger cousin also wants to read, so they have several bonding moments over reading.
65% The evil stepcousin hurts the younger cousin, he’s in a coma now.
80% The hero discovers the evil stepcousin could do all these evil things because he knows magic too.
80%-100% The hero confronts the evil stepcousin, fights him off, nearly loses but wins in the end. He gives up and releases his power over the younger cousin who wakes up from the coma.
It’s not the most genius plot ever, but I literally made this up in minutes. So can you! And imagine the genius plot you can come up with if you spend more than a few minutes on it.
Then I calculated how many scenes I need in which part of the story. My wip is a YA or 12+ book, so I want it to contain about 75,000 words in total. I want my scenes to be around 1,000 words long to keep it snappy, so I need 75 scenes.
Scene number 1 (0%) is the inciting incident, scene number 15 (20%) is the first plot point, scene number 26 (35%) is the first pinch point, scene number 37 (50%) is the midpoint, scene number 49 (65%) is the second pinch point, scene number 60 (80%) is the second plot point and scene 75 (100%) is the last scene.
Some sidenotes on the 1,000-word scenes:
That’s more of a vague rule of thumb than a strict rule. If your scene needs to be longer or shorter, make it longer or shorter of course. My wip has some 2,300-word scenes as well.
Having 1,000-word scenes does not mean I have 1,000-word chapters, that would be really short. I will divide my novel into chapters after I’m finished writing my first draft.
For NaNoWriMo, maybe you could write scenes of 1,667 words, so you do one scene per day. A 50,000-word novel has 30 scenes of 1,667 words. Inciting incident is at scene 1, first plot point at scene 6, first pinch point at scene 11, midpoint at scene 15, second pinch point at scene 20, second plot point at scene 24 and scene 30 is your last scene. That’s just an idea, you got to see what works for you.
Then I made up in one sentence what will happen in every scene. For example: “They meet the dragon and he sends them on a sidequest.” Now my outline consists of 75 one-sentence scenes. This way, I prevent the problem of the sagging middle and other pacing problems and I still get to surprise myself when writing.
From those one-sentence scenes, I flesh out every scene into a first draft, using the process I described in my post How I never have to face an empty page when I write.
And that’s my first draft! I hope everything is clear. Feel free to ask me questions if it isn’t.
I’m gonna tag a few people I admire, who I hope are interested. If you aren’t, feel free to ignore me, or message me to take you off my tag list. If you would like to be added to my writing advice tag list, let me know.
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This review is gonna be slightly different than my normal reviews as I am the only Paules Sibling of Awesome who reads The Dresden Files, so I have not talked through my thoughts with B beforehand. I also don't see the necessity of providing a rating for a book that is the sixteenth in a series (not counting the short story collections) - clearly I enjoy the books. Spoilers ahead!
So, the peace talks in question went about as disastrously as expected knowing Harry Dresden was involved, but obviously I didn't expect that. Years ago, Jim Butcher promised us an apocalyptic trilogy to end the series (titled Stars and Stones, Hell's Bells, and Empty Night, in case you missed it), but I never figured we'd actually get to a point where that ending seems in sight.
My big fear going into this was that Karrin Murphy would not survive. I was pleased to see that a) she did and b) she was as badass as ever, despite her injuries from Skin Game. Of course, who knows what will happen in Battle Ground, but really my only hope is that Murphy makes it to the end of the series. Just Murphy and Harry at the end of things, just as they were at the beginning.
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Now that we have gone over the four simple plot-problems (1, 2, 3, 4) and how they are solved through try-fail cycles, we’ll take a look at how to make complex, compound, and compound-complex plots through the same devices as sentence creation.
The first way we’ll try complicating a plot is by making the solution of the first noted plot-problem dependent on the solution of a second plot-problem, which stands in for easy solution prevention. We’re typically going to use dependent plots to strengthen audience satisfaction when the character is finally able to succeed. Or, like in the case-study we’ll look at today, they can be used to draw what appeared to be disparate plots together in longer works.
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Story idea: the local Academy of Magic has an Archaeology Department. They have an ongoing feud with the Necromancy Department because necromancers keep stealing bones from the archaeological lab, and archaeologists keep interrupting necromancy rites to ask the undead about their funerary rites.
The two departments also keep arguing over which one of them has the highest count of “ooops-found-an-ancient-evil-thing-and-almost-destroyed-the-world”.
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