Hi there!
I forgot to tell you that on november 6th my game and blog turned 1 year old! Year ago i published 2 posts: short one with 1 screenshot and long one with game's background and concept. But i decided to make the long post private because i thought it contained too many spoilers.
Now you know my game's concept so these are no longer spoilers. So today i made this post public! So you can read it right now!
For this year i published 91 posts and gained 32 followers:
For this year my game has passed alpha testing, was released on itch.io and now i'm developing beta 0.0 version that will be released on PlayMarket and/or Steam
Goodluck to everyone who read this post! Luck is a one of the most useful things in life... Unfortunately, i'm not always lucky...
Disclaimer: all of the below are my subjective opinion and it may not match yours
Hi there!
Day before yesterday i completed Irredeamable and i want to rate this game according to 5 criteria: plot, gameplay, control, graphics, audio. So make yourself comfortable, and i'll start.
Unfortunately i've missed a lot of the plot due to an issue i'll get to later. But based on what i've not missed, i can say the game has the deep plot and dialogue.
Rating: 10/10
Gameplay: fight enemies (including bosses). And everything seems to be fine: there are a lot of weapons and enemies.
But there are 2 issues:
Why must i fight enemies? After all i can just run past them
Bosses of too different difficulty levels:
Some are very hard. It isn't bad but still.
Some i can defeat by cunning: just climb higher and shoot them with stormbolt (machine gun)
Rating: 8/10
Classic control type:
Move: arrows
Jump: Z
Attack: X
Weapon swap: C
Heal: V
Interact: Up
Or:
Move: WASD
Jump: Space
Attack: Left button
Weapon swap: Right button
Heal: Wheel
Interact: E
And also:
Open almanac/skip dialogue: Enter
Open sub-menu (in the almanac)/continue dialogue: Z
But there are also some issues:
Where does it say i can continue dialogue by pressing Z? And this is the main reason why i've missed a lot of the plot (because of it i just skipped most of dialogues)
Where does it say i can open sub-menu in the almanac by pressing Z? This is the 2nd reason of that i've written above
Due to the inconvenient button placement (weapon swap button is located between attack and heal) often i swap weapon by accident (this reeeeeally bothers me)
Rating: 7/10
Nice high-pixel graphics
Rating: 10/10
Good sounds and well chosen background music
Note: audio are mostly not owner by the developer
Rating: 10/10
Irredeamable is a nice game but there are issues with controls and gameplay (but the latter is on the player's conscience)
My favorite boss is Robber King because he isn't too hard but not too easy either: You must shoot him with stormbolt but at the same time dodge his bullets. You can defeat him the first time (if you has a strategy). And his track is my favorite track from this game.
Perfectionist's paradise code
P.S. I deleted 2 empty rows in the 3rd file to make everything perfect
"War & Economy" is my first big project. It's the game about two city-states at the war with each other. Nobody knows the reason for this war. For their rulers, it's just very exciting game. And you act in the roles of these rulers. But nobody thinks about habitants of these city-states...
I've created my game text and localized it. To change language I temporarily assigned unused buttons. But when I've created my own file format for game text, I realized I could use json🤦♂️. This is that I decided to do.
pre-beta 2.0 will re released July 28 at 18:00 - 19:00 GMT
PS: while i was creating this trailer, i realized that in fact i added only 1 menu and 1 language (but on 2 dialects). yes i've been developing this update for almost 3 months. i'm very productive :-{)
Now air defense system can repel enemy attacks but only if victim has force.
Do you mind if I use the keyboard to select a tool/attack and end turn?
Hi there!
I started developing new version, i decided to number it beta 0.0 (i know, it's weird version number)
I renamed attack stats:
attacks left -> attacks
attacks -> attacks will be
Also renamed 2 buildings:
Line of defense -> Defense line
Air defense system -> Air defense
And fixed bugs:
I can save player name if it's incorrect
After shooting/bombing cell the attack cost doesn't change
Added different line of defense variants. Purely aesthetic change.
You can install it right now:
I'll write devlog about all additions and changes on itch.io today or tomorrow
I watched the @brickwall04's video about my game and found some text problems and bugs. So i decided to fix them but i couldn't make it in time, so i decide to reschedule the release
This a video about fixed problems and bugs:
And also i decide to block the end turn button for 2 second after pressing it to prevent players from skipping turns
Added the main menu. Now its background is temporary.