And the Cafe AU.
Rachel is a new cafe employee?!
In a certain city, there’s a cafe called aNGels of death. It has quite strange employees.
Rachel is a new recruit, having been brought in by Danny, the head waiter.
Will the “naive” Ray be able to properly perform her role at the cafe, working alongside the unique waitress and patisserie chef?
aNGels of death
A rookie employee brought in by Danny. Has some things she is inefficient at.
Ray’s senior waiter who was appointed to show Ray the ropes. Popular with customers.
The head waiter. He appears to do his work perfectly, but…
A pastry chef whose work is like artistry. Handles the entire menu on his own.
A senior waitress. Extremely efficient, but has some problems with money…!
The cafe’s manager. Settles problems among his troublesome staff.
Story
In a certain city, there’s a cafe called aNGels of death. It has quite strange employees.
Every Christmas, the cafe is decorated, and is quite popular with customers. The employees wait eagerly to hear what Gray’s plans are this year – but due to problems with the budget, he says there are none!? Whilst everyone is in shock, the newbie Rachel comes up with a proposal…?
i love it when characters are codependent. i love it when losing someone feels like losing a limb. i love it when two people "complete" each other so wholly and terribly that one can barely function without the other. i love it when the fear of losing the only person who understands them is so all-consuming they'll destroy anything to stay together, including themselves.
Ok, so, aparentlly, if you open the game on the RPG Maker program, like to translate or change something, you can see alternate conversations and rooms that were made, but never used in the came.
When Rachel and Zack are on the elevator heading to B1, this was an alternate conversation:
This is interesting, so i wanted to show you.
Some Shin art and rambling cause THE MAN NEEDS MORE APPRECIATION. Like- he only recently got a fandom page, I think???
In my opinion, the manga could've done a lot more with him too. Seriously, his corpse furniture shtick is pretty horrifying and everything, but imagine if he was a full blown scluptor. Making absolutely disgusting statues made of twisted and mutilated bodies and cheerfully calling it art. He could have also used all sorts of materials like burnt or decayed skin, or just something like Junji Ito vibes.
Though, I don't really wanna complain all too much- so here's some headcanons!
His floor is totally art-gallery themed. Like he uses that open space where Eddie later put his graveyard to present all his art like an actual display. (he's all about that PRESENTATION) Actually, this is probably, no, definitely canon, I'm sure of it.
His floor also has like, layers. You first see his furnitures, which would be incredibly off putting on it's own, but then you go deeper into the floor... and the "art" you find gets more and more grotesque and morbid.
He just has a bunch of instant ramen stuffed in his pantry. He does consider cooking art- but he's defnitely not that proficient at it. Plus, he uses most of his time making his sculptures, and forgets to properly eat a lot. (The ramen is the only thing he eats at this point)
He has a chainsaw. Why? Because he finds it the easiest way to sever body parts for whatever twisted thing he wants to make, and also because I like to imagine a cool standoff/fight with Zack and Shin in my head- and chainsaws would be incredibly cool with that
In an au where the killers aren't in that building- he'd totally take Eddie in. Like, I imagine Eddie ran away from home and Shin just agrees to let him stay at his apartment or whatever. Eddie would help Shin come up with sculpture ideas, and vice versa with Eddie's graves. Also, Eddie now only eats instant ramen like Shin does.
The twins names are Shinjitsu and Shintaro. I'm... not sure if they're even real names, but I call them that in my head and so it's canon to me.
The Sacrifice Files
Case: The Blind Nun
This is a short story from the Satsuriku no Tenshi Fanbook.
Written by Makoto Sanada, translated by me.
Keep reading
Random Strange Facts:
Papyrus is the only character to speak without an asterisk
Papyrus’s dialogue shakes on a consistent basis when no one else’s does
Papyrus is described as “forgettable,” something only mentioned elsewhere in context with Goner Kid and Gaster
Papyrus seems to be able to see what the player is looking at when he calls them (”THAT BAG OF DOG FOOD LOOKS FAMILIAR…”)
Papyrus seems to know that MTT has eyes before MTT becomes MTT Ex
Papyrus has a total of 2184 lines in the game—more than any other character, and almost as much as the narrator of the game, which is at 2418 lines. The next closest character is Undyne, with 1268 total lines.
Similar wording is used to describe Papyrus as it is to describe Gaster. (It’s rude to talk about someone who’s listening)
Papyrus’s theme, “Nyeh heh heh/Bonetrousle,” is used in all of the trailers of the game
Papyrus and Sans break the 4th wall in the stream greenlight trailer, which shocks Toriel
Papyrus flies/breaks the laws of physics casually and seemingly on a regular basis
Papyrus is one of the few characters that refers to gameplay mechanics (“PRESS [C] ON THE KEYBOARD FOR DATING HUD!” “HOLD UP LONGER TO JUMP HIGHER, JEEZ!”)
Papyrus says himself that he knows nothing about his hands because he always keeps his gloves on.
There is nothing, nothing known about his past before his showing up to Snowdin. By the end of the game and after some research, you can basically know more about Gaster and Sans than you do about Papyrus, despite him having the most dialogue in the game besides the narrator.
Papyrus has such control over his magic in his fight, that he can make his attacks do zero damage because he refuses to kill the human.
You are healed to full HP right before the Papyrus fight, as well as immediately after if you are captured.
Papyrus doesn’t seem to realize that Frisk is a kid, despite Frisk wearing a striped shirt, which is a common indicator for childhood in monster society. (is he unfamiliar with common monster culture, for some reason?)
Sans reads Papyrus bed time stories on a regular basis, but Papyrus himself never seems to sleep
The Undertale Q&A that Toby Fox did for Undertale’s anniversary revolves around Papyrus
His defense raises in the spare phase of his fight, unlike every other monster. He seems to be able to manipulate his own stats.
Relationships:
The two 4th wall breaking characters (Flowey and the Annoying Dog) seem to have a special interest in Papyrus
Annoying Dog:
Steals bone attacks on two separate occasions (Papyrus fight and aborted Genocide hangout, in which the “special attack” is hinted to be Gaster Blasters)
Steals bones in general on two occasions (Under Papyrus’s sink and during the hangout with Undyne)
Eats Papyrus’s lasagna
Snuggles with Papyrus
Flowey:
Says Papyrus started a “Flowey Fan Club”
Says Papyrus took a long time to get boring on his repeated runs
Asks Papyrus to call Frisk before the True lab, gather everyone together before the True Ending, and probably leave a note in Alphys’ trash can
Flowey is the only one who knows Papyrus’s favorite food, which is dinosaur oatmeal (no, it’s not spaghetti. Papyrus has never eaten it.)
When Flowey attacks the group during the True Pacifist fight, he binds everyone with two vines, except Papyrus–who he binds with four.
Sans (overlooking the bounteous brotherly goodness of the two):
Papyrus lies to him on a consistent basis
This is to probably humor Sans about his level of knowledge?
Papyrus still expects Sans to know more about Papyrus than Papyrus does himself?
Papyrus acts negatively towards Sans’s puns, but then turns around and makes the most (and arguably best) puns in the game out of anyone
Personality:
Doesn’t outwardly acknowledge criticism
According to Sans, he is trash-talked a lot
May have self-worth issues
Extremely blasé about his own death
Doesn’t seem to have friends, despite working very hard to get them
He phrases things in really strange ways. (”UNMANDATE IT SAFER”)
Papyrus staunchly refuses to really hurt people, despite it being very likely that he could be just as hard or harder of a fight than Sans
He has a strong and unshakeable belief that people can change (does he know this from personal experience?)
He hates Grillby’s and Hotland
He is an amazing artist
He considers himself a great chef, even if he doesn’t necessarily eat what he cooks
Quotes:
“DEADLY SPIKES, PRECARIOUS BRIDGES! TRULY THE PILLARS OF YOUTH!”
[when dying] “ALAS, POOR PAPYRUS. [this is quoting Shakespeare while he’s dying] WELL, AT LEAST I HAVE MY HEAD!”
“I WOULD NEVER TAKE A VACATION FOR ANY REASON!”
Undyne: “Papyrus… doesn’t know how to sleep??”
“I WANT TO MEET DEATH!”
“YOU CAN SEE YOUR REFLECTION IN A PUDDLE, BUT… DON’T LET A BODY OF WATER DETERMINE YOUR SELF WORTH!”
“IT’S MY LEAST FAVORITE NIGHTMARE!” – referring to Hotland lasers and conveyors
“A MYSTERIOUS SCIENCE HOUSE. […] LABORADOR-Y?” When talking about Alphys’s lab with Sans present.
“A LAB?? MY BROTHER WOULD LOVE THAT!” –when talking about Alphys’s lab without Sans present.
“ICE CREAM? THANKS, BUT I LIVE IN SNOWDIN! THERE’S ICE CREAM ALL OVER THE GROUND!” –when talking about ice cream when Sans is present.
“I TRIED TO CAPTURE YOU… WHERE’S MY ICE CREAM.” –when talking about ice cream without Sans present.
“STOP LOOKING IN MY EMPTY MAIL BOX. THAT’S MY EMPTINESS, NOT YOURS.”
“I AM A PRETTY BRUTAL KIND OF GUY.”
“HOTLAND! I KNOW IT LIKE THE BACK OF MY HAND. WHICH, SINCE I’M ALWAYS WEARING GLOVES… I DON’T KNOW ANYTHING ABOUT!”
“WELL, IF YOU WANT TO GET SOMEONE TO OPEN UP, YOU SHOULD ENGAGE THEM IN COMBAT! HUM HUM HUM…” – before the Shyren encounter. This is one of the few times where Papyrus actually gives you something helpful, but how does he know?
Links for additional reading/theories(most links to @batter-sempai, @papyrus-knows, and @queenofdragons6 posts and reblogs): Optimism does not make Papyrus naive Papyrus casually breaking laws of physics Strange music (or lack of) in Papyrus’s room Brutal kind of guy screenshots Some disturbing connections Some suspicious screenshots Part 3 of a sans theory where the writer realizes Papyrus is ridiculously mysterious Chara and Papyrus similarities–they’re always smiling! Phone call and 4th wall suspicions Papyrus surprising cynicism Sans and Papyrus dynamic speculation Vague Gaster and Papyrus connection Papyrus’s skewed views on what is safe for kids… possible backstory connection? Another compilation of sketchy Papyrus-y things Insomnia and nightmares More on music and rooms Papyrus creeped out by echo flowers Papyrus and Annoying Dog interactions (there are a surprising amount) Sans and Papyrus dynamic speculation 2 Papyrus: treated like a child Papyrus: nasty words with a huge grin The fodder for many an amnesiac theory Papyrus is literally the skeleton in the closet Papyrus battle mechanics and minor Flowey connections The dude is lonely Theory: is Papyrus Gaster? More Papyrus fighting skill plus reality breaking phone call He’s a gentleman Papyrus doesn’t sleep Undertale Q&A/Papyrus’s favorite food Reference–How many lines each character has in the game Debunking Stupid Papyrus 1 – he knows what death is Debunking Stupid Papyrus 2 – the sink height. Strange, but workable Debunking Stupid Papyrus 3 – “solving” the horoscope Debunking Stupid Papyrus 4 – the lab Debunking Stupid Papyrus 5 – pet rock Debunking Stupid Papyrus 6 – spaghetti
How do you have the willpower to not consume content from any of your other fandoms? I always get pulled in and out of the same ones and it stops me from getting projects done but I get so bored! Teach me your ways!
So the downside of ADHD is that it takes a ridiculously high amount of effort to push yourself to do things—even things you want to do and like doing—unless you put even more effort upfront into making it convenient for yourself.
But the upside is, if you know this about yourself, and if there's media you want to not be consuming, you just...... don't do anything to make it convenient to consume.
I don't have Amazon Prime. All I have to do is not bother to get Amazon Prime (easy!!) and not bother to hunt out a way to watch Hazbin some other way (also easy!!) and bam, I've got a 100% success rate of not watching it.
Do you know how many Transformers series I'm currently behind on? I sure don't! Because I haven't put the effort into looking it up! I can't be assed! There's like, at least three I think! Don't tell me, I'm not currently interested in finding out!! It would take work for me to figure it out; I can just go "work?? Naaah. Not doing that."
You can resist temptation by just being too lazy to pursue it! Make that ADHD work for YOU!
Caution: if you can't get yourself to put effort into doing anything that brings you pleasure, that's either Pretty Serious Depression or it's gonna cause Pretty Serious Depression and it's not good. However. If you master the art of ADHD, you can save up the effort you didn't put into distractions, and use it to put effort into different activities that also make you happy.
Last year I picked up a podcast about cults. It's all right. But because I'm already listening to it and spotify keeps pushing it to the top of my screen, when I need a low-effort audio distraction, it's easier for me to default to putting on the podcast about cults than it would be for me to, say, dig up The Magnus Protocol to start it. And bam! Now I'm doing more research that'll help me write about a cult leader, for free, by listening to a podcast I'm not at risk of hyperfixating on!
Part of avoiding breaking your own hyperfixation is figuring out what media you enjoy, but don't hyperfixate on. Because you still need to, like, have fun. That's why you wanna watch The Things You Like, because it's fun. If you're not having fun you'll wanna go watch The Things You Like, and rightly so. So you've gotta make sure you're having enough fun with things you don't hyperfixate on.
Like, I know that when I watch Columbo or read Poirot, I find the detectives charming while I'm observing them, and then almost as soon as the mystery is over I stop thinking about them. They aren't the kind of characters that latch into my brain. I know they won't become blorbos. So I'm safe there. I know I enjoy horror movies but 99% of the time totally forget who the characters are, like if there's 2 white guys and 2 white girls it is guaranteed I won't be able to tell them apart, so they're safe to watch, I'm not gonna hyperfixate on them. I know that I enjoy nonfiction/educational books & podcasts, but I only hyperfixate on fiction, so it's safe for me to pick up nonfiction. If it's nonfiction that's somehow thematically relevant to whatever I'm currently hyperfixated on, it even helps feed the current hyperfixation.
And those are my "protect your hyperfixation" lifehacks.
On the other hand, if you, anon, don't personally have ADHD, then I can't help you. idk how people with executive function function.
Final advice: if you know you keep falling in and out of the same 3 or 4 fandoms, maybe try writing a crossover fic about all 3 or 4 fandoms at once. That way it won't matter which one you're currently into. You win no matter what. I've never actually tried this, don't trust this advice.
Just gonna go on a tangent about this for a second, because like
Part 1: Why they don't work and never have
The number one piece of advice people get about writing is to give their characters flaws. Your characters can't be too perfect. Flaws will make them interesting, dynamic, compelling, more real! Flawed characters make for a perfect story! But then someone will ask how to give their characters flaws, and the response is almost invariably something along the lines of
"Just don't make them perfect. Give them a scar or a disability or something."
This is some of the worst writing advice I've ever heard, right up there with "NEVER use adjectives ever" and "Nahh, you don't need to make backups of your work, it'll totally be fine and nothing bad will happen." It's also the single most common piece of writing advice I've come across. This is bad advice.
Because like… Scars aren't a personality flaw. Disabilities especially are not a personality flaw. Both these things have their uses in writing characters, but they aren't flaws. Honestly it's a little shocking that people think it's okay to outright say they think a disability is a character flaw to begin with, because like. Excuse me?
The next problem with this is that, even if these were somehow character flaws, most people don't want to make literally all their characters scarred and disabled. That's like saying that good characters are required to have blonde hair and bushy eyebrows. A character or two with those traits isn't an issue, but telling someone all their characters need one or both of these two traits? That's incredibly limiting.
Lastly, it encourages people to think up a character and then tack on the 'flaws' after. It's why we ended up with an era of perfectly smart perfectly beautiful perfectly skilled characters that had a disproportionate amount of angst about some tiny barely noticeable scar on their back. It's how we get characters that are 'clumsy' (in no way that actually matters to the story), or who have the sole flaw of being too perfect.
People made characters they liked, and they liked them exactly that way. Then afterwards, they had to tack on some 'flaw' they didn't actually want to be part of the character. So they of course make that 'flaw' as small and unimportant as possible. To go back to the "all characters must be blonde with bushy eyebrows" comparison, it's the writer trying to work around this unwanted restriction by giving everyone rainbow hair dye and eyebrow trimmers.
So, how do we fix that?
Part 2: How to fix that
… Or one way, anyway. There are infinite ways to solve this problem, most of which start by completely throwing out the standard scar/disability advice. Everyone has their own way to write characters. But just saying "idk, everyone is different, there are lots of ways" is ridiculously unhelpful. So, here's one way to do it that I really like to use personally. You can use it too, if you want.
instead of a flaw, I like to give my characters an Unshakeable Trait.
What is an unshakeable trait? It's the term I like to use for something that will always be true about a character. Something core to them, something that will never leave them for as long as they live. It is, most importantly, not a flaw.
Let's come up with a quick character as an example. Meet Alaric, who always keeps his word. Anything Alaric says he will do, he will do it.
This is Alaric's greatest strength.
Alaric says he will save all the orphans from the burning orphanage. People doubt him, but he does it. He said he was going to do it, so there was nothing that could stop him from doing it.
Alaric says he will catch the thieves hiding in the mountains. Many have tried and failed to do this, but Alaric says he can do it. And thus, Alaric does it.
Alaric says he will move a mountain? He wouldn't say it unless he could and would make it true. We've seen him do amazing things before. We don't know how yet, but we know that mountain is about to move.
One day, Alaric says he will slay the dragon. We know, for certain, that nothing will stop him from slaying that dragon.
… Not even if it turns out the dragon wasn't really bothering anyone.
… Not even if something goes wrong and Alaric ends up without the important tools he'd prepared for this task.
… Not even if the battle is likely to kill his entire party. Not even if killing the dragon will only make way for more dangerous monsters to move in. Not even if his friends beg and plead with him, Alaric you must stop, this is a death sentence to us all!
Alaric said he would do this, and he will.
Because this isn't just Alaric's greatest strength. It's also his greatest weakness.
The hearts of the readers are heavy as they realize what is about to unfold, but they are not surprised. By now they know Alaric and they know who he is. They know the dragon will die, no matter the consequences.
In the battle, the entire town and all the people who once lived in it is burned to the ground. Every last one of Alaric's friends die in battle. When the dragon falls, only Alaric is left alive.
… And that makes for a really interesting story! Gosh darn! That's way more fun than a story where some cool guy just always solves everyone's problems all the time! And now that we've seen the terrible consequences of Alaric's actions, we can take it even further! How exactly does Alaric react to what he's done?
Is he unable to cope with his terrible mistake, and twists himself into something awful trying to justify his actions?
Does he plead with the ashes, begging the charred town for forgiveness he cannot have?
Does he vow to take back what he's done? Drive himself to madness in pursuit of an unobtainable goal, every action an even greater mistake than the last?
Does he grow, and change his ways? Because he absolutely can do that. An unshakeable trait is always there deep down inside a character, but it is possible for them to learn to overcome it. It will be a battle they'll fight every day for the rest of their lives, and it is a battle they will not always win, but it is possible. Filled with regret, there may be a day where Alaric says he will do something… and then consciously makes an incredible effort to avoid doing it, because he realized it would be a mistake. Today, he was able to overcome his weakness. That trait isn't going anywhere though, and tomorrow is still unsure.
That is my favorite way to write a flawed character.
The most fun part is, this unshakeable trait can be anything. It can be that they always finish things very quickly. It can be that they love their friends more than anything else in the universe. It can be that they're always multitasking. It can be their child-like wonder, or their scientific mind, or even something as silly as their love of sweet potatoes. When made central to their character and taken to extremes, absolutely anything can function as this dual greatest strength and greatest weakness.
That being said, this is again just one way to do it. To say this is the only way to write a flawed character brings us back to "but they must all be blonde and have bushy eyebrows." And sometimes? Sometimes you don't even want to write a flawed character. Sometimes you want an invincible Superman, and if that's what you want then go for it!
This is one place you could start if you're feeling lost or unsure, but at the end of the day it's just a tool in your pocket. It's up to you to choose your favorite tools for the job.
Writing should be fun! Write what you love. Write what interests you, most of all.
Just a doodle
I was inspired by a line from the fic Boy with a Broken Halo by Sasaria
Writing Advice For Fanfics or Novels
Hello, my dears! As requested by @ilay-snt I thought I’d share my writing process with you all! I’m going to split this post into two sections of general advice and then how I personally construct a story.
Disclaimer: I’m no professional by any means. I’m basing this solely off two creative writing classes I took in college and what I find to be personally helpful so if it doesn’t work for you, that’s totally fine! Everyone writes differently!
Write the story that you want to read. Not only will it keep you motivated to keep going but it frees you to try whatever you want without being worried how it will be received by others. As long as you’re happy with your work, that’s all that matters. Your audience will find you.
(Hello audience! *waves excitedly*)
This one might sound a little daunting, but it doesn’t need to be a lot or necessarily “everyday”. It’s just a way to consistently practice, to help you find your author voice, and create a habit.
Writing everyday could be a poem or a paragraph or a whole chapter! It’s whatever you choose to make it just as long as you get something down. It doesn’t necessarily even need to be good. You can always go back and edit, but if you only write when inspiration strikes, you might never sit down to do it in the first place. Practice finding your way through the words to get at what you want, rather than waiting for the words to come to you.
If you’re REALLY really stuck. Then might I suggest you-.
As a chronic second-guesser, I can’t tell you how helpful it is to have someone read your story and help structure the plot. I’ve had a lot of instances where something I’d been struggling with for days was resolved by getting coffee with a friend and having them look at it with new eyes.
Get yourself a beta reader or just someone who has good taste whose opinion you trust to help you work out problems. Two heads are often better than one!
A lot of people like to limit it to reading authors you love and looking at the way they create stories, which is very helpful, but don’t neglect other forms of storytelling like movies and TV shows or even videogames! Think about what you like from your favorite things and why you like them.
As an example, one of my favorite pieces of media is the Mass Effect Trilogy. Mostly because it subverts the narrative of the Lone Hero archetype present in other franchises like Halo and Assassins Creed. The protagonist Shepard relies on their teammates abilities and support throughout the game to complete missions and eventually save the universe. Similarly, I like stories where there’s a cast of interesting and diverse characters surrounding the main protagonist who are essential to the plot.
Go dig through your own favorites and figure out what kind of characters you like, tropes you enjoy, and overarching themes that speak to you. From these, you can draw inspiration for your own stories and figure out what you want to write.
Writing doesn’t happen in a vacuum! If you feel like your inspiration is running dry or you’re in the middle of a block, go out and do things you enjoy or, better yet, try new things!
Be fully present in the moment and look at the world around you as if for the first time, talk to people you run into, or draw from your friends/family for inspiration. There’s a whole world of possibility out there just waiting to be written down or reinterpreted. Don’t be afraid to take breaks and have fun! Writing should never become a chore!
Now that that’s out of the way, let’s dig into my own personal process:
When I have an idea for a story, I try to do a rough outline first of the big plot points: the beginning, the middle, and the end, then fill in as much as I can in between.
My chapter outlines are never very well defined up until I reach the point where I sit down to write. It’s only then I begin to flesh out what I want to do. I take everything from the previous chapter and what I know is coming up to shape what needs to happen in the moment. I work better with flexibility so I can wander off the path a little rather than rushing from point A to point B.
Character sheets are probably the most important part of my writing. I like to give my characters as much agency as possible and allow them to steer the story rather than the story steering them. Unfortunately, the only way to accomplish this is to know them inside and out.
Most of my character sheets start with the basics: what does this character want more than anything, what do they actually need, and what do they fear. From there, I can identify their goals for the story and for each chapter, their personality traits, their likes and dislikes, how they respond to conflict, etc.
When I’m writing, the character sheets are my own personal holy book. If I can’t make them move around the scene anymore, a quick look at that will normally get me back on track.
Normally, I have a goal in mind (or several) I want to reach. Whether it’s progressing the plot or just one character’s arc, I allow those goals to drive the action, then set the characters loose like rats in a maze.
Often, I try to think “what can go wrong here?” and then how that character would react to the set backs or interact with each other based on that.
In a few cases, the characters just do what they want and then entirely new scenes develop I didn’t plot out beforehand from following after that instinct.
On the whole, I allow the characters A LOT of free will to shape the story while holding up the basic structure for them to work within and I’ve found it really makes the story come to life.
Generally, everyone I’ve met who’s a writer has something to say and the story is the medium for that. The most important thing when I’m writing and I’m buried neck deep in the twists and turns of the plot is to not forget why exactly I’m writing it in the first place. So I have a little manifesto of sorts at the top of my outline, only a couple sentences at most, that strips the entire story down to the one central idea I’m trying to convey or an overarching theme.
For example, if I had to sum up the central idea of House in the Cerulean Sea by TJ Klune (Great book by the way, can’t recommend it enough) it’s that true family accepts you for who you are and can come from unexpected places. Also, it’s essential to stand up to unjust systems in defense of others.
I try to find my own my own theme like this to keep in sight for my story. So I don’t veer too far from the purpose of it.
Current fixations: Noel the Mortal Fate, Angels of Death(My AoD obsession will never die)
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