me reading about the same two characters falling in love over and over again in new settings
some people think writers are so eloquent and good with words, but the reality is that we can sit there with our fingers on the keyboard going, “what’s the word for non-sunlight lighting? Like, fake lighting?” and for ten minutes, all our brain will supply is “unofficial”, and we know that’s not the right word, but it’s the only word we can come up with…until finally it’s like our face got smashed into a brick wall and we remember the word we want is “artificial”.
"are you the person who says goodnight to everyone at 9PM then stays up all night reading fanfictions at tumblr?"
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me, a supposed writer, when i can’t find the very specific scenario i made up in my head in any fanfic: am i- am i supposed to write it myself??
why so /srs?
I feel like when I say ‘relatable’ what I really mean is ‘resonant.’ I don’t want characters who I feel are like me, I want characters who have emotions so strong I can feel them through the page.
yes ! definitely agree 100% on the sentiment that stp does a great job at portraying traits to be neutral. even in the way the shifting mound chooses her words, there's a noticeable neutrality in which she views and describes her vessels' experiences. it was something that really stuck with me when i was watching a therapist playing the game and pointing it out !
I think what I’m seeing with the Slay The Princess fan base is that not enough people recognize that ALL the voices are a neutral force. Both positive and negative in their own ways.
I’ve seen people talk about Smitten showing love just as a thing, and I just saw a post talking about Paranoid needing to be written in fan content with his more negative side as well as his capabilities, but it’s actually like that for all of them! The voices are, quite literally, reflections of The Long Quiet— and they are their definition in every way it can be.
Smitten loves, and sometimes that love happens to hurt because he just wants what’s best for the Princess but she wants the same for tlq so it spirals and no one is happy.
I was thinking about Hunted, especially in the Den, where he is instinct and that instinct is to survive, but when he sees someone else also fighting to survive, he looks out for them and works as a team.
Cold is notorious for brushing off any emotions and with the mirror he will tell the decider that you don’t need to comfort the other voices. But he’s pushing for numbness so that it hurts less, so that you can handle it easier, so you aren’t paralyzed by guilt or by the decisions you have to make.
Opportunist is constantly changing his mind, trying to be on the “winning” side, and this causes him to be a jerk, pull the knife on the princess when it suits him and if you don’t want to hurt the princess he’ll then try to play it off. But he’s also got ways to keep you safe, know when something will turn on you because that’s what he would do, and he just wants the safety and security.
I could write them all out to be honest, but it’s about just taking their names at face value because that is literally what they are, and Slay the Princess does a really damn good job at portraying these traits as completely neutral. And it’s a game about perception, so depending on what choices you make, these neutral traits will seem more positive or negative, and I really think that’s a great message that can be done so so well and I honestly love it.
Im just feeling a certain way rn