Here's a big project I've been working on for a few weeks: a phylogenetic tree of everything in Minecraft! It would take ages to explain everything here, so if you want an explaination of any inclusions, exclusions, categorisations or Latin names PLEASE PLEASE PUHLEASE ask me I would love to answer any questions :3
Here's the slides I used to make it since i'm aware the text on the image there is pretty much unreadable.
Reblogs appreciated!
A massive underground cistern, shafts of light pierce the damp darkness from above...
going places with my gang
Well, it's finally here! The ONE 4.8 public demo!
This has been a long time coming and I am hoping I am able to deliver with this one.
Download the game here!
This version of ONE includes brand new cutscenes and art, a slight tweak to the combat, and an alternative "route" that can be taken as well as just a bunch of little things that are far too many to list.
PLEASE NOTE: Saves from 4.5 will not be compatible with 4.8 as I have since overhauled the database and it would create issues and softlocks.
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Unfortunately, not everything that has been implemented to my initial testers far before this public demo was announced will be available in this one due to rampant thefts involving my game, another reason I have been so hesitant in releasing any further demos until the final build. Please also respect the wishes I have made at the start of the game.
Otherwise, have fun! I hope you all enjoy <3
It looks like a fucking apocalypse in my city rn. The pics couldn't do this justice ya gotta be there
do not think, do not speak, do not hope
Update on my chess rating. i am now better than 99.99% of chess players on chess.com
I know it's been put off for a long time now but I can say without a shadow of a doubt that the 4.8 public demo will be coming soon.
It's been a while since I've talked about it here, and I want to say that no, I did not forget about it. Life has been a struggle juggling my job, depression, and just burnout from stressing myself out with it.
Because of a particular bug that happened to not only me, but someone else in my development server, I wanted to be sure that this bug won't happen to anyone else. So I took it upon myself to go through EVERY existing map and redo what was needed to fix this issue, that being the entire map and all events within it speeding up and making it hard to progress. Doing this has been exhausting trying to pinpoint what exactly needed to be changed, removed, etc. to make sure it doesn't happen to anyone else. Zone 3 in particular being a major roadblock with how much stuff is in it.
I'm now at the end of where I now plan to have the new public demo conclude, so people will finally go beyond what they are used to with one extra area, Chapter 1. Once I'm done with that, I'll hand the game to my friends for playtesting, fix any issues I missed, and release the new build publicly for everyone.
And since I mentioned it, I want to state now that Chapter 1 is heavily unfinished. I was hoping to get it more polished up, but art block and burnout have been a real pain to deal with, so some things feel a bit jank as they are right now. Perhaps when I finally get my planned vision out for it, I'll update the build for everyone. There's also a couple other areas that are a tad bit unfinished, but not enough where it feels weird.
Just wanted to let everyone here know what has been going on lately, and hopefully people are excited(??)
I got the following email this morning:
Basically Google is rolling out the ability to track you via your android devices even when you're offline and you have to manually opt out of it. Many android devices no longer come with a wired headphone jack, so if you have Bluetooth headphones or a keyboard or anything, your location will be tracked and stored by your device unless you opt out of this.
I tried using the link they gave me in the email to opt out of it, but it didn't really seem to do anything. So I looked up how to opt out and found the following steps, which worked for my phone:
Opting out from the Find My Device network is as simple as tapping a toggle in your phone's settings. 1. On your Android device, go to Settings. 2. Tap the Google setting. 3. Tap the Find My Device setting. 4. Tap the toggle to off next to "Use Find My Device." 5. Confirm with pin, pattern, or biometrics. That's it. Your device is no longer participating in the Find My Device network. To rejoin, just flip the toggle back on.
Please reblog to spread awareness. My husband has the same phone as me and he didn't get any emails about this.
New commission for @thethrillof! I got a little carried away with details but it’s a good practice for background drawing. Thank you very much for ordering, this has been a blast to work on! ———— Check my pricelist here: https://www.tumblr.com/sadpugnation/706907461770182656/its-pricelist-time-my-darlings-my?source=share
New Year has just passed and now we are in 2025, which also means a new Dev log!
This log is a relatively shorter one in terms of progress made, as the majority of work happened in November, as December was busy for almost everyone. Instead, part of the focus in this devlog will concern management during times of low activity.
Main writing properly reviewed
Aside from major cutscenes and dialogue-heavy writing, work was also finalized on any transition scenes that will lead to the next chapter.
Gameplay progress testing started
A lot of things are still missing, but the chapter is playable for the main progression.
Testing was done to ensure that the chapter can be accessed through previous chapter (Ch. 3) save files.
Miscellaneous RPGMV work
Various minor bug fixes, as well as cutscene tweaks.
While no major implementation was done, it still added up to quite a lot of work.
Enemy AI brainstormed and drafted
These are just drafts for now, however, and proper testing with stats will take place later on
As of now, a decent chunk of people in the team are still on a well-deserved break - January will likely not see any major spike in activity. At this point, identifying specific tasks needed to be completed is sometimes tricky, even when a lot of things are obviously missing.
The probable first thing on our task list is simply playing through what we have so far, and looking for anything missing: ranging from technical bugs, to gameplay aspects (communicating where to go next or balancing in battles).
For those interested, at the moment the majority of RPGMV related tasks are hooked on the Github Project of the REVERIE project repository. Even though I was out for over a month, I did manage to list a bunch of tasks requiring completion while playing through in advance. It is likely that something similar will be done for this month as well.
As for a specific list of those tasks (that I can publicly talk about):
Extra optional areas - these are after the main chapter bosses and optional challenges. They tend to be large and have more winding paths, but are only 1-3 maps.
Extra optional fights, similar to above, but specific battles. Chapter 4 will come with a dedicated optional area, unlike the chapters that came before.
Creating and implementing the ending cutscene, though this is pretty much the final thing on the to-do list.
Playtesting and balancing various combat side gameplay.
Making skill animations, if time and resources permit
Overall, the past 2 months have been more lackluster in terms of progress, but that is usual and to be expected during Winter break / New Year (as most people get busy). I myself have been almost completely offline for over a month, so even I need to catch up on the work done so far: that's the reason why this dev log is a bit delayed.
Anyways, as a thanks for reading this far, here's a teaser for a battle theme for The Dungeon area and a preview of a battle gimmick there!
(It might seem a bit strange to separate battle themes for a minor areas; it's a remnant from trying to manage music in advance way back since Chapter 2)
i love purple, pink, cats and FL Studio. My stuff: youtube.com/@NXHthemusician
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