Found Some Great Concept Art Last Night

found some great concept art last night

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@dellesayah:

Me: markus what that mouth do Markus: U N H I N G E

More Posts from Problematicallybored and Others

6 years ago
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6 years ago

if my pitched-down, chopped-up remix of the wii shop channel theme gets stuck in ur head as much as the original gets stuck in mine, then i’ve accomplished my goal. if not then fuck u

4 years ago

Fantasy Guide to Ships, Boats and Nautical Lingo

Fantasy Guide To Ships, Boats And Nautical Lingo

Of all the ways to travel in fantasy and historical novels, there are two favoured ones: horses and ships. But I covered the horses already so here we have some ship terminology and kinds of ships.

Common Boat Terms

Fantasy Guide To Ships, Boats And Nautical Lingo

Aft/Stern - The back of a ship.

Bow - The bow is the front part of the ship, the pointy part or the place where Kate Winslet stood on in Titanic.

Port - The left side of the ship

Starboard - The right side of the ship

Windward - The wind the direction is blowing.

Hull- outside of the ship

Leeward - Or sometimes called the lee. This is the opposite direction of the wind is blowing

Boom - A horizontal pole extending from the base of the main mast. It adjusted toward the wind direction in order to harness the wind for the sails.

Rudder - The rudder is a flat piece of wood below the ship, used to steer the ship. It is connected to the wheel of the ship.

Tacking - A common sailing maneuver that involves turning the bow through the wind, to change the wind direction from one side of the ship to the other, making the boom move.

Underway- This is when the ship is moving

Astern- The ship is moving backwards

Amidships- Middle of the boat

Topside- when you move from the lower decks to the upper deck

Compartments of the ship

Fantasy Guide To Ships, Boats And Nautical Lingo
Fantasy Guide To Ships, Boats And Nautical Lingo

Most ships would have compartments inside the hull and underneath the deck.

Cabins- most war ships and merchant ships would only have one or two main cabin occupied by the captain and higher crew.

Galley- The kitchen on board the ship. The galley would be fitted with tables and cabinets. Galleys were built in such a way that they were more resistant to the heaving of the ship. Most galleys were built with special stoves to stop people from colliding with them and things from spilling out of pots and pans.

Wardroom- some ships are built with a common room for the crew. The wardroom acted as a common room as well as a dining room. It would usually be conjoined with the galley.

Sick Bay- is the compartment of the ship that is given over to the injured and sick. The sick bay would hold the medicines and medical devices and would often be under lock and key.

Hold- This will be the largest compartment in the ship were the cargo or the ship's weapons.

Crew and Positions aboard the Ship

Fantasy Guide To Ships, Boats And Nautical Lingo

Captain

When we think of captains we imagine them as blackhearted slave drivers (something akin to managers in the customer service industry) but on further research you will find that is not true. There are two kinds of Captains you find in history. Pirate captains and Legitimate Captains. Pirate captains were elected by their merit in battle and dedication to the crew. They were considered equal to the crew, only taking full charge during raids and battles. In the Navy or any legal-bound ship, captains were selected by rank and wealth. There was no equality between captain and crew as in pirate ships. Legal ships were Capitalists and the Pirates were Democratic.

First Mate

First Mate is the captain's deputy. They act as captain when the captain cannot. This was mainly seen in Navies and merchant ships as Pirates usually placed their quartermaster as their deputies.

Quartermaster

The Quartermaster was in charge of ensuring that the ship ran smoothly, rather like the ship's HR manager. The Quartermaster was in charge of supplies and had certain powers such as being able to punish the crew for minor infractions.

Sailing Master

These were officers in charge of piloting the ship. They would have to be educated enough to read a map and was a much desired position because it was a fair paying job. Pirates usually kidnapped sailing masters from ships they attacked to use aboard their own ships.

Gunner

Gunners were the overseers of any many qualified to load and fire guns. They were in charge of aiming cannons and making sure the crew were safely using guns. Most the guns were loaded by young boys called powder monkeys.

Boatswain

Boatswains or junior officers would act as supervisors, watching over the crew as they did their duties. If things were not going well they reported to the captain or quartermaster to punish the crew.

Surgeons

Surgeons handled any diseases and wounds. Since being at sea limited the amount of medicine available. Most ship's surgeons were forced to cut off limbs to avoid infection pike gangrene. Surgeons may not always be found on ships. Cooks or carpenters were often pressed to do amputations: meat was meat and cutting was cutting.

Cooks

All ships needed somebody to cook. Navies and merchant ships would often have trained cooks while on pirate ships it was just a crewmember who was handy in the kitchen.

Kinds of Ship

Fantasy Guide To Ships, Boats And Nautical Lingo

(Not a complete list, may post more later.)

Brig- A brig is the ship that one most thinks of when you think of a ship. The brig is a large vessel, set with a pair of square-rigged masts. Brigs were fast ships and highly maneuverable. They were used as merchant ships and warships.

Galley- The galley is propelled via oars. The hull is long and slender and most of them featured larger sails. Galleys often were rowed by slaves and used in war.

Galleon- Galleons were large ships, built with multiple decks, carrying three or more masts with square raised stern. The Galleon was usually rigged with square sails on the fore-mast and main-masts.

Caravel- The caravel was a small ship with triangular sails, famed for its manoeuvrability and speed.

Longship- The longships were the ships of the Vikings. They were slender ships, narrow. They were able to keep afloat in shallow waters as well as the deep sea. Longships were able to reverse quickly, a very important skill. The longship was a warship, a raider's ship propelled by oars.

Carrack- the carrack was a large ship, often built with mass cargo holds making the most popular ship to go on long voyages on. The carrack had three or four masts.

Cog- This ship was a large vessel, the hull wide and large. The ship is propelled by a great single sail flown from a tall mast.

Junk- The junk or Chinese junk was a kind of coastal or river ship used as merchant ships, pleasure ships and sometimes houseboats. They are small ships and made with battened sails rather resembling wings.

Trireme- the trireme was a slender ship set with three banks of oars pulled by one man each. The trireme had a concave hull and usually had an underwater ram at the prow of the ship.

For @viola-cola

2 years ago
Promotional image for Exquisite Biome, a speculative evolution tabletop roleplaying game.
Note: I Claimed A Community Copy For This Game, So While I Did Not Pay Money, I Received It For Free.

Note: I claimed a community copy for this game, so while I did not pay money, I received it for free.

Exquisite Biome was pointed my way by one of my Discord community members as something I'd be interested in, and oh my God, they were right. As a professional ecologist and wildlife conservationist--and a fan of all things spec evo/bio--Exquisite Biome is everything I love conceptually, and it even had the audacity of being fantastically designed.

Note: I Claimed A Community Copy For This Game, So While I Did Not Pay Money, I Received It For Free.

Caro Asercion on itch.io has managed to make a masterpiece of a GM-less game for one to three or four players, using only a single deck of cards. It's incredibly simple and intuitive, with much of the interaction coming from the human element. In fact, I loved the test run I gave it. Exquisite Biome (is it named after Exquisite Corpse? I'm pretty sure right?) uses drawn cards to guide player(s) through the designing of a speculative species, from the creation of the biome it lives in, to its most notable features and how it interacts with other species within the ecological web. Each designed species culminates in a scene played out, almost akin to a nature documentary, of an important part of the animal's life--giving greater insight into both its daily existence and its most important evolutionary aspects.

Note: I Claimed A Community Copy For This Game, So While I Did Not Pay Money, I Received It For Free.

I can't give too much detail as to how, exactly, the game parts function, or what they are, but they are precisely balanced between detailed and loose enough to allow players the structure/random element needed for fun and guiding through the process, while leaving the vast majority of the imagination up to them. A traditional Exquisite Biome session is intended to be done with creating three unique animals, seeing how they all intersect with each other, but there are also other options for various modes of gameplay given as well!

My favorite aspect of Exquisite Biome, however, may be what isn't in the game just yet. The system itself is so perfectly intuitive and genius that it lends itself instantly to conceptualization of further deep-dives into specialization (speciation?) of different biomes and concepts--expansion packs, in short. What would a variant of EB look like in a xenobiological setting? Or perhaps an entire variant dedicated to rainforest or tropical reef biomes (or the various listed ones, even--even deserts have great biodiversity!)? Caro Asercion has managed to hit upon something here that I would really hope to see find success, because I can envision it having an incredibly dedicated and loyal fanbase for years and years to come.

Note: I Claimed A Community Copy For This Game, So While I Did Not Pay Money, I Received It For Free.

I'd recommend this game to anyone who loves nature documentaries, who is passionate about life sciences, and who enjoys worldbuilding natural elements for tabletop settings! For fans of Monster Hunter, In Other Waters, Pokemon, Pikmin, and Wingspan, definitely give it a look to see if you'd be intrigued!

And, bonus round--a sketch of my own Exquisite Biome's first animal, the Shepherd Spider!

=====

A highly territorial species of cobweb-spiders, shepherd spiders create various 'pastures' with their webs where small insects such as beetles, flies, butterflies, and aphids can safely use as nursery habitats. By hiding within the webbed pastures, they obscure their location from predators, allowing an easier chance to reach adulthood and pass on their genes.

Additionally, the shepherd spiders tend to avoid immature specimens as much as possible: they prefer to hunt adult prey at the end of its lifespan, or sickly or otherwise 'unfit' food. In doing so, it ensures itself a steady supply of food, keeping a 'pantry', and opportunistically feeding on the young as needed when times are dry.

Shepherds mate for life, and their courtship rituals are based on the large, iridescent eyespots of the chelicerae. During rainy seasons, male spiders will gather up dew and rain and daub them on themselves, magnifying their false eyes to greater proportions and causing bright refractions in the water's reflected curves. A female will choose her mate based on the brightest display. There seems to be a growing subpopulation of males with prominent pseudopupils as well, which may affect apparent fitness during these rituals versus specimens with smaller or nonexistent pseudopupils.

Note: I Claimed A Community Copy For This Game, So While I Did Not Pay Money, I Received It For Free.
5 years ago

Hell yah! I can finally read all of your WIPs.

Writeblr Reintroduction

How do you do fellow writeblrs, it’s ya girl that never actually posts anything about her writing. It’s been ages since my first intro and basically all of my WIPs have completely changed so I thought it was time for an update!

Anyway, my name’s Nicole. I’m 17, and when I’m not procrastinating on writing or homework, I draw (mostly OCs of course). My favorite genres to read and write are fantasy, sci-fi, and adventure! I have more OCs than I know what to do with, and an inability to focus on one project at a time.

My WIPs:

The Temporal Heart (duology) - tag

Hardly content to suffer silently from the mysterious curse that’s slowly killing him, Ezra Hartwell is willing to do anything to stop it. After he finds a girl claiming that there is a lost city deep within the Rift, he is hired as a medic on an expedition to find it, deep within a massive abyss between continents that no one has ever returned from. Soon, however, the entire mission goes off the rails as the crew is left to navigate a land surreal and treacherous, while Ezra himself races to find the artifact that might save him from his own magic. But the almost sentient Rift holds its own grim secrets, and from a gilded cage, a queen mad with revenge and an insatiable thirst for power sees opportunity.

fantasy, steampunk, adventure; ya

The Strike That Shattered Midnight (possible series?) - tag

Not yet a fully-fledged fairy godmother, Theodosia Lark has only one task left to complete her training: to create a happy ending for her assigned fairy goddaughter. All seems to go according to plan; that is, until her charge, Ella, is found dead at the ball. Now implicated in Ella’s murder, Theo goes on a quest to solve the mystery of her death, soon joined by a prince trying to break his curse and a grizzled detective who can’t seem to escape the meddling of magic wherever he goes.

fantasy, mystery, romance; ya

Beyond the Iron Gates - tag

There are three rules that every resident of Sommerfeldt knows to abide by. First, the bleeding willow is sacred. Harm it, and you shall face the consequences. Second, never make any promises, especially to anything that knows your true name. Names have power, and you never know what could be wearing a human face. And third, most importantly: never, ever, open the iron gates. Margareta knows all of these rules by heart, but when her baby brother is taken into the forest of eternal winter that surrounds Sommerfeldt, she must journey beyond everything she has ever known to rescue him.

fantasy, adventure; mg

I’ve got some more backburner WIPs, but these are my main ones at the moment! I’d like to be more active in the community, so feel free to drop an ask or reblog/like this post! I’m always down to ramble about characters and worldbuilding

Note: My WIP pages are just as in-progress as my WIPs bc I despise html with a passion

4 years ago
Gam Gam’s Hot Banana Water
Gam Gam’s Hot Banana Water
Gam Gam’s Hot Banana Water
Gam Gam’s Hot Banana Water

Gam Gam’s Hot Banana Water

5 years ago

I’d like to introduce everyone to my new theme song

6 years ago
✬ Space Otter ✬

✬ space otter ✬

6 years ago
Papercraft Pokemon Yellow Made By PokeCities
Papercraft Pokemon Yellow Made By PokeCities
Papercraft Pokemon Yellow Made By PokeCities
Papercraft Pokemon Yellow Made By PokeCities

Papercraft Pokemon Yellow made by PokeCities

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Faun - They Them - I sometime write, sometimes draw, but I mostly lurk.

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