“overpopulation” Refers To A Real Problem But It Does It Imprecisely. The Problem Doesn’t Actually

“overpopulation” refers to a real problem but it does it imprecisely. the problem doesn’t actually have to do with an over-abundance of people, it refers to the geography of capital which leads to overcrowding in certain areas, the inaccessibility (and waste!) of means of subsistence due to the market mechanism (if you can’t afford it you can’t have it, if it’s not profitable we won’t make it, etc), and the chronic underemployment of people (which supposedly has a “natural rate”) that is intimately bound up with the inflexibility of capital under conditions of full employment, which is obviously unacceptable. basically “overpopulation” is a bad name for a genuine issue that’s internal to the logic of capitalism and which would be totally resolved through socialism, not population control.

More Posts from Super-midnightwarrior-blog and Others

Trainers Diaz, Peralta And Santiago Want To Battle! 

Trainers Diaz, Peralta and Santiago want to battle! 

LOS ANGELES, CA - FEBRUARY 10: Janelle Monae Performs Onstage During The 61st Annual GRAMMY Awards At
LOS ANGELES, CA - FEBRUARY 10: Janelle Monae Performs Onstage During The 61st Annual GRAMMY Awards At
LOS ANGELES, CA - FEBRUARY 10: Janelle Monae Performs Onstage During The 61st Annual GRAMMY Awards At

LOS ANGELES, CA - FEBRUARY 10: Janelle Monae performs onstage during the 61st Annual GRAMMY Awards at Staples Center on February 10, 2019 in Los Angeles, California.


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I owe myself the biggest apology for putting up with what I didn’t deserve.

(via purplebuddhaquotes)

The line where Carol asks Fury, “You have 3 names??” because she doesn’t remember how human names work yet is especially funny if you imagine her confusion when she remembers her whole name is Carol Susan Jane Danvers. “FURY I HAVE AN EXTRA ONE WHAT DOES THIS MEAN?!”


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So I saw Captain Marvel tonight and all I can say is that Carol ABSOLUTELY would have been 100% into the fact that Peter Quill tried to challenge Ronan the Accuser to a dance-off


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I just NEEEED to walk barefoot through the dirt in a soft yellow dress, wandering my big backyard garden while I leave the dough to rise in my warm kitchen. There are hummingbirds coming and going from the feeder, and small white butterflies fluttering from the flower patch. I pick tomatoes ready to make for dinner. I close my eyes when the Sun touches my bare shoulders. Everything out here is alive. 


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Mom Told Me To Smile.

Mom told me to smile.

Indie Game Spotlight: GRIS

Indie Game Spotlight: GRIS

Get ready to feel all the feels as we showcase GRIS in this week’s Indie Game Spotlight. A 2D puzzle platformer, GRIS follows the story of a hopeful young girl lost in a beautiful, dreamlike world, who’s struggling to deal with a recent traumatic experience. 

Conrad Roset, the creative director of GRIS, was gracious enough to chat with us about the inspiration and concepts behind the game. GRIS is available now on Steam and Nintendo Switch!

Indie Game Spotlight: GRIS

What’s the inspiration behind GRIS?

We have taken a huge amount of references from everywhere we could, not only video games. Sure, Shadow of the Colossus or Journey are great influence, but also from outside the video game media: from Ghibli films (the wondrous characters from Spirited Away or Mononoke Hime) to Disney film’s backgrounds, Moebius compositions, Theo Jansen moving sculpture or Calder’s mobiles and a long list of etceteras.

Every frame in the game is a true piece of art. How long did it take to design the levels and maintain its watercolor aesthetic?

We spent the best part of a year designing the game as a whole. It was challenging, as I come from the world of illustration and I resisted to use repeated assets, I wanted GRIS to feel like an illustration itself. In the end, I’m really happy with the result, I think we managed a good performance-visuals balance.

Indie Game Spotlight: GRIS

The game has a lot to do with trauma and how we experience it. How do music and art help you portray these internal experiences?

We use color as a metaphor a lot, being as it is a really artistic, emotional game, we focused on capturing those emotions and their evolution through not only the audiovisual factor itself but also with how it changes and grows over time. 

How does this affect players?

That’s the thing: we hope it affects everyone differently. GRIS is an open to interpretation experience, and each player is supposed to draw their own personal conclusions from it. 

Will there be an art book available in the future?

Sure, we are preparing it! ;)

Have you played GRIS yet? For more GRIS-related content, make sure to check out the website here. GRIS is now available on Steam and Nintendo Switch.

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