i don’t wanna get shot for saying this but i want people to stop writing books about fangirls and fic writers
what a stunning piece of art this movie is… and the soundtrack is brilliant as hell
Trainers Diaz, Peralta and Santiago want to battle!
all urban fantasy fiction set in the present day automatically sucks by refusing to acknowledge that dwarves would go apeshit for minecraft
reconciliation
water your plants 🌱
Ready to fulfill your farming dreams? This week’s Indie Game Spotlight, Frontier Story, created by @jmw327, has captured our hearts this week with their latest farming sim. Frontier Story is about exploring a new world and its mysteries, while befriending the townsfolk, building your farm, and raising some adorable animals!
@jmw327, the solo developer handling the code, art, and game design of Frontier Story, took a moment to speak about the indie game scene and how to start getting into it!
Harvest Moon 64 (my first Harvest Moon game) is an obvious one, but also the many worlds of the Legend of Zelda series, and the quirkiness of Earthbound, amongst other things. But not just video games! I read a lot as a child, so I think that had a huge influence on my preference for storytelling in games! And of course there are a lot of amazing people in my life who inspired me creatively and in other ways!
The mechanics will have a lot of similarities of course to the Harvest Moon series, but with some twists of my own! I especially want animals to play a large role in the game, aside from just being tools to make money. So in addition to having them feeling more alive, hopefully almost like a virtual pet, some of them will have unique abilities which will help you in managing your farm if you treat them well! An example of this is a slime-like creature called a Droplet, which produces water!
It was something I had a desire to do for a while, and then last year I guess I just figured it was time to stop just thinking about doing it, and do it! I already had some programming experience, so I started learning art and trying to pick up the basics of game development just through trial and error.
After all other life obligations are taken care of, I generally put most of my free time towards working on some aspect of the game. A nice part about doing both art and coding is I can create a more relaxing pace I think by switching between the two roles often.
Just start creating whatever it is that you want to create! There is a lot of advice on the internet on how to go about creating a game, but I think experimenting is essential when starting anything new. There are a lot of ways to do things, but I think it’s most important to find the one that works for you and your goals. Understanding what you want to get out of making your game is essential!
Want to know when Frontier Story is ready for release? Make sure to follow @jmw327 for game dev updates and more BTS content!
Imagine Percy meeting the Mighty Nein. Yes, there’s a trigger-happy goblin and an adorable tiefling and a woman that he should really introduce to Grog, but then he meets
- The one who made a pact he didn’t quite understand with a powerful evil entity that threatens to harm him if he doesn’t do its bidding
- The one who lost his family in one tragic night and was driven mad so now he spends his time trying to make things right
- The one who grew up with a big family until a dark magic tainted his home and now he just wants to be with his siblings again
- The one who’s smart but standoffish and her self-assured attitude isn’t doing her any favors (not to mention she wears blue and is secretly motivated by a need to prove she can exceed her father’s expectations)
“…No no no no, this won’t do. You’re all coming with me. Have you ever had snow mead? Whitestone has some of the best honey in all of Tal’Dorei. Vex’ahlia! Vex’ahlia darling, go tell the children they have four new siblings!”
I owe myself the biggest apology for putting up with what I didn’t deserve.
(via purplebuddhaquotes)
Happy Birthday, Professor!
“my battery is low and it’s getting dark” is so hauntingly human, so crushingly lonely. I can’t articulate the deep, profound ache that sentence evokes. It’s acceptance and defeat and terror and sadness all at once, all from one tiny machine we asked to explore the stars for us.
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