Dagashi Kashi is great because it's abt someone infodumping about their special interest and how awesome that is
Kubinashi ouryou to shikyou amanojaku
Kubi-oke kaese, hai, hai, hai, HAI!
首無しおうりょうと死凶天邪鬼、くびおけかえせ!はい、はい、はい、ハイ!
theyre letting me crawl out of the grave tomorrow
Welcome back principle of expenditure
Although the 3d Yume Nikki never looked interesting to me, this entity (Wrapi/Warpie) does. Maybe because it's not a reproduction of something from the original game, it can be appreciated by itself. It's good!
somehow, it looks like a beautiful world, all those thin landforms surrounded by sea
map of the world where the countries are weighted by speakers of the brahui language...
I get the impression that Feng Shui isn't really about making predictions about reality, but is rather about value judgments and aesthetics. It's similar to how people see the Golden Ratio or classical architecture. If someone says, "living in a building based on classical proportion is more harmonious" we can recognize that there's a philosophical element which is not literally making a claim we can test, and that's fine.
I read somewhere that in Korea, there's a place where they tried to balance out a mountain range by building structures, and I think there's something going on there that is beyond a desire for material results and gain. It's a value judgment about how the world should be.
Of course, the reason Feng Shui is targeted is the result of cultural prejudice, but I think it has just become one of those idees fixes for skeptic community people where they automatically dislike it
If you like Dorohedoro I think you would like the novella "Yellow Mud Street" aka "Huangni Street" by Can Xue
Yellow Mud Street is more dreamlike and has less of a lucid story arc, but the immersive grossness and beauty of the world is quite similar. I am not finished reading it yet, but I think it would appeal to those who value that kind of powerful imagery and the view of society it connects to
this is a photo of Guarino Guarini's church, Santissima Annunziata dei Teatini, before it was destroyed by the Messina earthquake in 1908.
Because the image has colour, it's interesting to pretend it's current day but just blurry. It looks like something you could encounter in your daily life
infinite potential. We will be able to create at least ten new forms of media each with its own aesthetics and traditions.
Despite the gloomy atmosphere of the 2020s and the 21st century in general, the world of culture is not in danger. It is about to give rise to a new universe.
project secret moth is an LLM-based text adventure with optional visual accompaniment. unlike many other LLM-based text adventures where you can basically do whatever you want and its open ended like a lucid dream, project secret moth has actual game structure built beneath and the LLM simply acts as an interpretative + narrative layer to generate description and cohere the varying game elements. in my schema of game design, things like ai dungeon (with no non-self-imposed win or loss state) or "just open ended chatting with an ai" are "toys", rather than "games". sure, they are fun, and you can make your own fun, but it requires a certain amount of buy-in that always leads me to bounce off of them.
project secret moth does not have that, in the prototype. it is a capital letters Video Game.
project secret moth has the same "win state" as any other yume nikki-like - collect all the effects and leave your bedroom.
the beginning of the game offers two modes - "personal" and "story". personal mode will have the narrative ai ask you psychologically probing questions so that it can customize the dream realms to your psyche. story mode will have it procedurally generate an individual, A Madotsuki, and put you in their shoes.
project secret moth does not have a freeform parser. like the very eldest text adventures, it utilizes verb commands - LOOK AT TORININGEN, USE KNIFE ON UBOA, and so on. there is a certain amount of flexibility - it will try to interpret your actions in a way that a traditional parser never can - but you are not free to do whatever you want. there is no macklankey. you are bound like all living things.
the initial prototype will be text-based only, offering a bedroom, 8 dream worlds (with an indeterminate number of extra layers and sub-areas), minor puzzles, NPCs, and the exciting "environmental cascade" system that allows you to solve area puzzles immersive sim style by manipulating the environment of higher-up layers. order a fan off amazon to make your dream worlds colder.
project secret moth will ship bundled with its own local large language model (the particular one is TBD) and will be built to run on relatively low-spec computers or ones with no GPU available, if possible. no internet connection will be required, and no information you send will be sent to external APIs. when the second prototype (with visual accompaniment system - see the attached images?) launches it will also be bundled with its own fine-tuned image model that, again, will be built to run on low-spec computers.
stay attuned
Ballet, like opera, is wonderful because it is monstrous, the hyper-development of skills nobody needs, a twisting of human bodies and souls into impossible positions, the purchase of light with blood.
Irina Dumitrescu, "Swan, Late: The unexpected joys of adult beginner ballet."