So we all know Percy is powerful as shit, there's no doubt in that. But I think I may have thought of a few more (theoretical) applications of his abilities. These ones aren't insanely broken (except one I had to give up on cause I couldn't find a way to make it work), but they're still pretty good.
Percy can control liquids with water in them. We learned this in Tartarus when he drowned Akhlys in her own poison. So in theory, he can bloodbend, right? But this is actually incredibly good in a defensive sense. Since he can control blood, including his own, he can use his powers to (theoretically) negate blood loss and keep his blood inside his own body, keeping him in the fight for much longer. Hell, this circumvents internal bleeding when you think about it.
Speaking of bloodbending, in the same Avatar episode that that idea is introduced to us, we learn that water can be taken from plants, as well as animals (although that is harder as far as I know). Okay, so Percy can take water out of plants, cool. But what about the atmosphere? Sure, the amount of water in the atmosphere varies wildly depending on location, season, etc. But the point still stands. In theory, Percy can pull water out of his surroundings and use it to heal himself, further improving his durability, and giving him an overall stat boost, as he just performs better in water in general.
Imagine fighting Percy, thinking you've got him beat, when all of a sudden he pulls out a Dragon Ball-esque transformation and surrounds himself in a thin coat of the water from not just the atmosphere, but his sweat, your blood, hell, YOUR sweat, and any other possible sources of water nearby. Bloody terrifying. Especially when you consider Percy killing -> Percy receiving access to blood -> Percy getting stronger -> Percy killing more, basically creating an infinite cycle of steadily increasing strength (providing his enemy has blood, naturally).
So yeah. Percy, using his abilities correctly, isn't just insanely strong, but pretty damn durable too. I did have another idea about him controlling brain fluids/breathing in oxygen through water to circumvent brain death, but that kinda fell through because brain fluids aren't really related to brain death and you need lungs to, you know, breath, which would circumvent the decapitation scenario I was thinking of, and Percy can't breathe through osmosis (as far as we know). So that idea is a bust.
...Unless Jason could manipulate oxygen into his bloodstream, using his abilities to circumvent brain death instead...
fuck why do some of these actually sound useful
It's good and cool to give your characters a single simple, straightforward, non-urgent, super-achievable goal that shouldn't really cost anything or hurt anyone, make that the driving factor for most of their decisions, and then have the Plot do everything in its power to stop them.
I might be going insane, but at least it's over a great series
I can see why
Flowers have a long history of symbolism that you can incorporate into your writing to give subtext.
Symbolism varies between cultures and customs, and these particular examples come from Victorian Era Britain. You'll find examples of this symbolism in many well-known novels of the era!
Amaryllis: Pride
Black-eyed Susan: Justice
Bluebell: Humility
Calla Lily: Beauty
Pink Camellia: Longing
Carnations: Female love
Yellow Carnation: Rejection
Clematis: Mental beauty
Columbine: Foolishness
Cyclamen: Resignation
Daffodil: Unrivalled love
Daisy: Innocence, loyalty
Forget-me-not: True love
Gardenia: Secret love
Geranium: Folly, stupidity
Gladiolus: Integrity, strength
Hibiscus: Delicate beauty
Honeysuckle: Bonds of love
Blue Hyacinth: Constancy
Hydrangea: Frigid, heartless
Iris: Faith, trust, wisdom
White Jasmine: Amiability
Lavender: Distrust
Lilac: Joy of youth
White Lily: Purity
Orange Lily: Hatred
Tiger Lily: Wealth, pride
Lily-of-the-valley: Sweetness, humility
Lotus: Enlightenment, rebirth
Magnolia: Nobility
Marigold: Grief, jealousy
Morning Glory: Affection
Nasturtium: Patriotism, conquest
Pansy: Thoughtfulness
Peony: Bashfulness, shame
Poppy: Consolation
Red Rose: Love
Yellow Rose: Jealously, infidelity
Snapdragon: Deception, grace
Sunflower: Adoration
Sweet Willian: Gallantry
Red Tulip: Passion
Violet: Watchfulness, modesty
Yarrow: Everlasting love
Zinnia: Absent, affection
WHAT THE FUCK IS HAPPENING WHAT THE FUCK
noted
I've had this little idea in my head for a while now, so I decided to sit down and plot it out.
Disclaimer: This isn't meant to be some sort of One-Worksheet-Fits-All situation. This is meant to be a visual representation of some type of story planning you could be doing in order to develop a plot!
Lay down groundwork! (Backstory integral to the beginning of your story.) Build hinges. (Events that hinge on other events and fall down like dominoes) Suspend structures. (Withhold just enough information to make the reader curious, and keep them guessing.)
And hey, is this helps... maybe sit down and write a story! :)
Female Iron hands space marine x male tech-priest who makes their augments. Make the tech-priest flustered and worship the space marine. Make the space marine be completely clueless about their obvious attraction but internally obsessed with the tech-priest.
i needed this
Here are a handful of quick tips to help you write believable characters!
1. A character’s arc doesn’t need to grow linearly. Your protagonist doesn’t have to go from being weak to strong, shy to confident, or novice to professional in one straight line. It’s more realistic if they mess up their progress on the way and even decline a bit before reaching their goal.
2. Their past affects their present. Make their backstory matter by having their past events shape them into who they are. Growing up with strict parents might lead to a sneaky character, and a bad car accident might leave them fearful of driving.
3. Give reoccurring side characters something that makes them easily recognizable. This could be a scar, a unique hairstyle, an accent, or a location they’re always found at, etc.
4. Make sure their dialogue matches their personality. To make your characters more believable in conversation, give them speech patterns. Does the shy character mumble too low for anyone to ever hear, does the nervous one pace around and make everyone else on edge?
5. Make your characters unpredictable. Real people do unexpected things all the time, and this can make life more exciting. The strict, straight-A student who decides to drink at a party. The pristine princess who likes to visit the muddy farm animals. When character’s decide to do things spontaneously or in the heat of the moment, it can create amazing twists and turns.
6. Give even your minor character’s a motive. This isn’t to say that all your characters need deep, intricate motives. However, every character should need or want something, and their actions should reflect that. What’s the motive behind a side character who follows your protagonist on their adventure? Perhaps they’ve always had dreams of leaving their small village or they want to protect your protagonist because of secret feelings.
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Rasputin edit of Ripred when/if a tv show or movie series comes out about TUC.