Finally listening to the most recent ep of wbn and I'm realising that this whole time I've been picturing the man in black as Zac Oyama from his 2023 4/20 tweet
I really hope the new Solomon we get in Eastward Octopia is just the DLC's version of Tom Nook. No grand scheme, just trading murder for capitalism.
Tilda Swinton should play Tingle in the Zelda movie.
Uh oh, guess generic wine doesn't have a sprite anymore.
Welp. I finally caved and started Tears of the Kingdom. Haven't touched it since 100%'ing my first file a year ago.
I just finished Echoes of Wisdom and I have *thoughts* about the ending.
So... perhaps it's just me, but I'm pretty sure that final boss was awful. Like, unforgivably bad. I truly have no idea how someone thought it was a good idea.
I should say, before I get into it, that I never got the automatons from Dampe. It's very possible that my experience would have been much better if I had them, but in any case, I think the fact that it is even possible to have the experience I did is a massive mark against the game.
Basically, my issue is that you have no way of interacting with the final boss beyond spawning echoes. They make you give Link's weapons back to him (and thus give up Swordfighter mode), so he can fight with you. On the surface, this is a cool gimmick, but at least for me, it basically met my battle with Null was just 1) Spawn Lynel (or shark for the swimming bit) and 2) run away. Lynel's dead? No problem, there's no cooldown or anything, just spawn him again. I spent the entire final boss at full health, running in circles.
To be fair, it was probably possible to do that for previous bosses, too, and maybe even the wider game as a whole, but it always felt to me that I would be much better off using both echoes *and* Swordfighter mode. Sure, I had a higher chance of getting hurt, but I was having more fun and probably ending the fight quick enough to avoid that extra damage.
Why in the world would you make it so the player has no direct attacks against the final boss, so they just have to wait around for the entire fight? It baffles me. Again, probably my fault for not visiting Dampe, but still.
I feel like Mentopolis is the perfect Dimension 20 season to introduce new viewers. Like, only six episodes, with players known outside the TTRPG space, in one of D20's classic parody settings, to say nothing of its general quality. I don't know that it's necessarily my favorite season, but it's definitely up there, and definitely the one to show people who don't "get it."
The music in this scene. Taylor Moore, you mad genius.
My sisters are about to arrive.
Ep. 26 of #TheWizardTheWitchandTheWildOne is out on your favorite podcasting platforms now!
Be sure to join us on Patreon! https://www.patreon.com/posts/public-episode-103919964
Hacaea, the Witch of the Woodland Green and Grimore, the Witch of the Wild Hunt
(@worldsbeyondpod has me pacing and fearing for the pcs lives)
I have brainrot about Zelda and Stardew and stuff
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